NoQ wrote:cybersphinx wrote:How about this: 1. determine "base oil", i.e. usually uncontested oil wells, by derricks from advanced bases, or otherwise marking them in the map file 2. have a "no oil rush" option that, when activated, puts some kind of cap feature on every other oil well that has to be destroyed before being able to build a derrick.
So oil rush fans can have their manic click fest, and those who don't like that can have a more relaxed start.
Very good idea (:
By the way, it's possible to use a scavenger oil derrick as a cap.
Add a third scavenger mode, where scavenger bases are disabled, but all oil derricks that don't have a derrick in advanced bases mode are capped with a scavenger oil derrick.
We could probably add a fourth scavenger mode where scavenger bases are enabled as well, but usually scavengers are either not present or already prevent oil rush, so this one is much less useful.