JDW wrote:Reg312 wrote:some structure can be incomplete 99%, why it should belong to enemy if he complete this 1%?
"The would be delay (at least 10 seconds) before structure would turn neutral" - player must spent power to get new structure,
my variant with 51% takes power into account, your variant - not
anyway, technical detail should decide developer, best way is simplest and cleanest way
Better yet, let a truck demolish the enemy half-build derrick, and rebuild his own derrick over it. He has no advantage at all now, 1% or 99%.
So whatever a player has constructed, it is all useless to the enemy who needs to now deconstruct the half-build and then rebuild his own derrick. Fair for everyone. Mind you, I am only talking about incomplete derricks, a.k.a , half built derricks. Full derricks, of course, should be gunned down to be taken over.
I second JDW's proposition. By allowing players to complete half-built structures that were originally started by enemy players, and thus, taking control over them, I fear that it would open a can of worms in which more important structures, such as fortresses, could be stolen from enemy players as they were being built, by removing the enemy builders (and their guards if need be), then sending your own builders to complete the structure.
On the other hand, if players were given the ability to demolish enemy half-built structures, then it would solve the problem of players denying their opponents oil resources by building incomplete derricks on them, and it would do so without creating even more problems in the process.
To ensure that trucks can't just demolish enemy structures as they are actively being built, either they should be denied the ability to demolish structures if their owner is currently working on building them (my preferred solution), or the rate at which they demolish said structure should be reduced so that it wouldn't exceed the rate at which the enemy's trucks are building the structure.