intelligence is everything in all RTS games if you are dumb enough not to send out scout units then it is all about luckaubergine wrote:I think Illuvar's point is that without knowing what initial research the enemy is taking, the first (and usually decisive) battle will be a game or rock, paper, scissors.
So despite both sides having the same situation, which is fair, the first battle is going to be more about luck than skill as to who wins. And, as Illuvar points out, it's then too late to adapt your research if you've chosen the wrong initial path - you're going to be lagging behind the enemy.
It took me a while before I really understood how important that fact is. It means that unless the enemy does something stupid, they've pretty much won the game, by luck rather than skill.
From all the things posted so far, an initial linear weapon research path seems the most viable based on what people have been saying. At least then if you research rock only to find that the other side has researched paper, you can quickly change to scissors during the period while your existing droids are still stronger than the enemy's initial paper research.
he just wants a built in cheat since he is not smart enough to scout first then adjust research accordingly
in the first 5 minutes of the game you should have a basic building block for starting whatever tech branch you pick. if you have advanced knowledge of what the other side is doing then it is like a giant eye in the sky with no way to block it. there is no counter to that and you can't surprise the enemy