Command center

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)

Do you like the change implemented in ticket #3055?

Yeah
3
12%
Nay
22
88%
 
Total votes : 25

Re: Command center

Postby aubergine » 26 Jan 2012, 02:31

I must agree with lav that no CC = no radar screen.

In particular, I think suddenly losing your radar screen later in game because CC got destroyed is a nice shock and really makes you appreciate the CC! Otherwise, why bother with a CC at all?
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Re: Command center

Postby effigy » 26 Jan 2012, 04:07

aubergine wrote:I must agree with lav that no CC = no radar screen.

In particular, I think suddenly losing your radar screen later in game because CC got destroyed is a nice shock and really makes you appreciate the CC! Otherwise, why bother with a CC at all?


That was my initial feeling, but I think that simply loosing the blips and control of groups is enough to that. Still having the mini map up would simply make it easier to send trucks to an allies base durning a VTOL storm, or the like.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Command center

Postby lav_coyote25 » 26 Jan 2012, 05:22

having a minimap without a control center. isnt warzone 2100. would be something else, a clone of some other game perhaps.
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Re: Command center

Postby aubergine » 26 Jan 2012, 05:31

effigy wrote:That was my initial feeling, but I think that simply loosing the blips and control of groups is enough to that. Still having the mini map up would simply make it easier to send trucks to an allies base durning a VTOL storm, or the like.


That's exactly the reason I wouldn't want minimap without CC. There's many times when VTOLs have destroyed my CC and I've had to quickly scroll the map back to my base to rebuild it and get my minimap back. It's a key part of the game "essence" IMHO.

Also, if minimap is always available, then you're just making it even easier for truck rushes at the start of a game.
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Re: Command center

Postby Reg312 » 26 Jan 2012, 09:58

aubergine wrote:
effigy wrote:That was my initial feeling, but I think that simply loosing the blips and control of groups is enough to that. Still having the mini map up would simply make it easier to send trucks to an allies base durning a VTOL storm, or the like.


That's exactly the reason I wouldn't want minimap without CC. There's many times when VTOLs have destroyed my CC and I've had to quickly scroll the map back to my base to rebuild it and get my minimap back. It's a key part of the game "essence" IMHO.


you play with AI? in multiplayer games more important to kill factories/research/trucks
destroying CC is just annoying factor, some kind of psychologic attack, why should remove this strategy from game??
LEAVE CC AS IT IS please
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Re: Command center

Postby aubergine » 26 Jan 2012, 14:19

+1 for leaving CC as it is.
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Re: Command center

Postby Berg » 26 Jan 2012, 15:25

Per wrote:Since 599dddf05bd674b7f1cb253a316268ee62b1fca8 you can make a mod to turn the old behaviour back on, if you wish. All you need to do is change on line in rules.js (change "//setDesign(false);" to "setDesign(false);").

However, after doing some playtesting, I do not really see the point.



The poll was ignore so why bother adding to this thread about how you would like it to stay as is..

Reg312 wrote:LEAVE CC AS IT IS please


sorry
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Re: Command center

Postby effigy » 26 Jan 2012, 16:11

Reg312 wrote:...
you play with AI?

:roll: :shakehead:
in multiplayer games more important to kill factories/research/trucks
destroying CC is just annoying factor, some kind of psychologic attack, why should remove this strategy from game??
LEAVE CC AS IT IS please


Why is it annoying? How does it's destruction effect the players psyche? What strategy to we exercise with the mini map?

It's all about the BLIPS. With out them there's no warning of an attack, there's no "bookmark" for oil resources, and no seeing teammates that need help.

Having a mini map with out a CC has nothing to do with truck rushes. I haven't suggested mg tower being available before building a CC... CC is still required to design units, etc.... :lecture:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Command center

Postby cybersphinx » 26 Jan 2012, 17:35

Berg wrote:The poll was ignore so why bother adding to this thread about how you would like it to stay as is..
Ehm... https://github.com/Warzone2100/warzone2 ... 2f052d9335
We want information... information... information.
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Re: Command center

Postby cumandgetit » 26 Jan 2012, 18:15

as in rl i always saw the cc as the heart of your command and control . it stored total intel which was displayed on the mini map so you could coordinate your strat & tacs. the mini map also served the function of moving units.

having the minimap without a cc that has no persistent total intelligence but solely exists for blind unit maneuver convenience over the map (without displayed intel) strikes me as a gaming plus without violating the essence of wz game play.

this is how I'm reading the posts. not sure if that is the correct interpretation of the discussion though.
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Re: Command center

Postby effigy » 26 Jan 2012, 19:20

cumandgetit wrote:...

this is how I'm reading the posts. not sure if that is the correct interpretation of the discussion though.


I feel like you understand, and agree with my previous post. However, I suppose the thread's gone beyond the first post...
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Command center

Postby Berg » 27 Jan 2012, 00:42

cybersphinx wrote:Ehm... https://github.com/Warzone2100/warzone2 ... 2f052d9335


So why not post in the thread that it had been changed back.....


Last i saw was this from per

Since 599dddf05bd674b7f1cb253a316268ee62b1fca8 you can make a mod to turn the old behaviour back on, if you wish. All you need to do is change on line in rules.js (change "//setDesign(false);" to "setDesign(false);").
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Re: Command center

Postby lav_coyote25 » 27 Jan 2012, 06:19

lav_coyote25 wrote:having a minimap without a control center. isnt warzone 2100. would be something else, a clone of some other game perhaps.


i stand by what i said earlier. perhaps you are wanting to play command and conquer or starcraft or, one of the others. :)
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Re: Command center

Postby effigy » 27 Jan 2012, 15:14

lav_coyote25 wrote:
lav_coyote25 wrote:having a minimap without a control center. isnt warzone 2100. would be something else, a clone of some other game perhaps.


i stand by what i said earlier. perhaps you are wanting to play command and conquer or starcraft or, one of the others. :)


Nope. Thanks for the offer, though XD
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Command center

Postby theArmourer » 29 Jan 2012, 03:05

I think that adding defenses to the HQ to slow rush tactics is a good idea AOE2 had a similar feature, and it was one of the best improvements in that game. HQ defense will help new players not get steamrolled in under 10(5?) minutes as much, but won't be a huge overbalance in gameplay.

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