laser sats

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)

are lasers sats overpowered

overpowered
1
6%
fair
10
59%
bad
3
18%
insane
3
18%
 
Total votes : 17

laser sats

Postby nategold91 » 15 Jan 2012, 07:36

do you think lasers sats are overpowered.
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Re: laser sats

Postby NoQ » 15 Jan 2012, 14:35

Unlike thermal bombs or artillery, laser satellites are very rarely an instant win.
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Re: laser sats

Postby Reg312 » 15 Jan 2012, 14:49

laser satellites are ok, because it reqires too much research, and this is good way to end unending game :)
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Re: laser sats

Postby Axel » 15 Jan 2012, 16:30

LasSat is ok
I play also under names: Zames, Cruel, Trauma
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Re: laser sats

Postby Black Project » 15 Jan 2012, 22:53

lav_coyote25 wrote:i turn off lassats. the biggest waste of time and energy. and when you are targeted by 7 players all at the same time... game over. this weapon should not even be in the game. you want a super weapon? bring in nukes. is the same ending. :annoyed:


Well, in that case, you're talking about Skirmish, just disable it in structure limits and the AI will not bother you anymore.

It's very unlikely that would happen in a MP match, unless you're playing a high-oil teamplay map (NTW or Squared for example)

Nukes were already been discussed and we'll only see it in mods, no way in the current releases.

LasSat is fine, no need to touch it.
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Re: laser sats

Postby NoQ » 15 Jan 2012, 22:57

and when you are targeted by 7 players all at the same time... game over.
Skirmish is completely unrelated to balance. There is no balance in skirmish, because there is no AI with completely branch-balanced gameplay style, and there are no fair teams to have balance between. Not just opinion, skirmish is clearly off topic in this forum section.
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Re: laser sats

Postby aubergine » 16 Jan 2012, 04:04

There soon will be an AI with balanced gameplay style ;)

Anyway, I think lassat is fine, but maybe double the reload time (they're recharging via rusty solar panels after all!). That way first person to get lassat can get one early strike in, but it gives the other players a little more time to research lassat (or try and destroy the enemy lassat) before the next strikes hit.
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Re: laser sats

Postby effigy » 16 Jan 2012, 04:17

I think lassat is fine as-is.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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