mobile artillery has unlimited life vs ripple

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trevormanaze
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mobile artillery has unlimited life vs ripple

Post by trevormanaze » 05 Apr 2018, 02:03

I fired all my ripple rocket batteries at the enemy mobile ripple rocket tank.

For 30 seconds straight, and over 500 ripples later, the unit began repairing from auto - repair and his life was actually increasing
under a constant beragge of ripples.

Why do mobile ripple rocket tanks not die from ripple rocket emplacements?

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andrvaut
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Re: mobile artillery has unlimited life vs ripple

Post by andrvaut » 05 Apr 2018, 12:12

riple tank:
http://betaguide.wz2100.net/design.php? ... Rocket-IDF
dps from hard structure ~ 17

structure:
http://betaguide.wz2100.net/structure.p ... cket06-IDF
dps from track tank ~4
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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NoQ
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Re: mobile artillery has unlimited life vs ripple

Post by NoQ » 06 Apr 2018, 20:22

For now mobile artillery is designed to hard-counter stationary artillery, but die much faster against a regular tank army due to being expensive. This is a reasonable rock-paper-scissors situation, even if not entirely realistic. Long-range artillery is good for destroying buildings, not tanks.

It also sounds as if your upgrades were much weaker.

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