Obsolete Structures

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Obsolete Structures

Postby rotpaR » 16 Jul 2016, 15:16

So now that we can design and build tanks with "obsolete" weapons it would be optimal to do the same with defensive structures, I don't think can be done without making the build menu massive by end game because we can't design structures.

So as a stop gap we should find structures that don't actually become obsolete when their replacement comes around, I'm not sure if obsolesce is listed anywhere on the site so we will just have to go by memory.

So far I find the worst case of structure obsolesce is the light cannon bunker which gets obsoleted by the hyper velocity cannon emplacement.
The HVC emplacement costs almost double the LC bunker (200vs125) while having roughly half the health (1330vs760) and armor (41vs20), It's also a HARD structure which has worse/different weapon damage modifiers.

If the Inferno flamers don't get obsoleted by the Plasmite flamer it should because they cost exactly the same.
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Re: Obsolete Structures

Postby rotpaR » 08 Oct 2016, 09:35

Nice to see so many views but 0 responses.
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Re: Obsolete Structures

Postby Guardsman Brendo » 31 Jan 2017, 00:01

interesting
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Re: Obsolete Structures

Postby MIH-XTC » 31 Jan 2017, 01:21

This functionality already exists in 3.2

On the build menu, at the top, there is a button "hiding obsolete tech" which filters the obsolete structures on/off.

HPV emplacement should obsolete light cannon bunker and plasmite flamer should obsolete inferno as well. The structure stats might seem to favor the light cannon bunker but by the time HPV becomes available it's definitely a superior choice. What's nice about the obsolete feature is that players at least have the option to go back and compare the two turrets to see just how much of an improvement it is.
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Re: Obsolete Structures

Postby Guardsman Brendo » 05 Feb 2017, 05:47

Something else I noted is that in the Intelligence Display, the readout for HPV Cannon reads "Replaces Medium Cannon."
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