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Artillery Over Powered yes no

Posted: 06 Jun 2016, 03:55
by Berg
Just a thought to place into the heads of interested parties.
There are many games played that turn of the artillery and a lot say its over powers .
I disagree I think you will find with all the changes to the way game runs and sections of tactics removed that the intent was for it to be like it is but the tanks should not be clustered together as they do.
If formation was introduced you would have your tanks spread further apart and the ground shakes (especial) splash effect would be downgraded to such an extent the artillery might even be called under powered.
So I would ask that formation code be made to fix this issue.

Best regards Berg

Re: Artillery Over Powered yes no

Posted: 09 Jun 2016, 20:14
by djthekiller
I agree

Re: Artillery Over Powered yes no

Posted: 14 Jun 2016, 17:15
by RehigaDewa
i disagree if altillery is over powered.. except in early games
tracked venhicles can survive among the dead.. darling ooohh.. with you..

eh sorry why i singing.. in late games altillery going under powered.. their emplacement, their damage , all of their upgrade is not affect to much

can i ask to u berg.. how you add a photo in your avatar ?

Re: Artillery Over Powered yes no

Posted: 15 Jul 2016, 01:50
by Berg
RehigaDewa wrote:can i ask to u berg.. how you add a photo in your avatar ?
This is unrelated to topic.
Goto your profile and add an avatar.

I don’t see you made any point in your post.

Re: Artillery Over Powered yes no

Posted: 10 Oct 2017, 03:03
by The Overlord
Maybe if heavy artillery was not allowed on tanks it would be more balanced

Re: Artillery Over Powered yes no

Posted: 22 Nov 2017, 14:03
by DrKran
Altillery is too strong, while cannons/mortars aren't strong enough, try switching the damage from artillery to cannons.