Per wrote:because remember, accuracy wasn't whatever % that the weapon had before, either. It was dependent on whatever stood next to it, hitbox sizes and splash damage radius.
And I had the patch for that. To make it works as intended. It's not like it was even hard, I made it in 1 afternoon. The only problem was people wanting a more complex
using conic models and gaussian distribution. I don't think they are more happy now that you removed the accuracy completely for direct weapons.
Per wrote:Another option I plan to introduce at some point is % armour (or "resistance" perhaps), in addition to deduction armour. Whether this will be used in default rules, I do not know, but it could help, possibly.
That's a body stat... and It wouldn't be much different from just increasing the hp of it.
Per wrote:I'm still not sure how big the impact of the re-balancing
I do, I was making fully operational mods with brand new balance back in the days remember ? You assume that I didn't played with accuracy ideas before, for some weird reason. I made about 300 versions of my NRS+ mod, say 50 of them were big balance changes. My experience with warzone2100's balance is pretty much unmatched. I'm telling you, the simplest way possible : In mass accuracy changes can only be shifted to rate of fire, and rate of fire only
The first significant (+25%) bug with accuracy is when a heavy machine gun meets a mantis body right now. Which is late game and not very preoccupation to be honest. From there a small rebalance is doable. But any other changes you did there is just unbalancing the game.
Heretic 2.3 improver and proud of it.