NoQ wrote:Well, before we start thinking, DPS was not increased evenly on everything and/or from everything (?)
Well yes, this is a unsolvable problem. I think I said earlier that the actual accuracy "model" can't be balanced. Randoms events will make units randomly ±35% stronger then expected/balanced at least once in 98% of the games. I already provided a chart on how it works.
But since developpers don't want to fix that bug anywhere soon and the game will stay random. We still have to deal with the overall DPS increase which I can approximate at 40%±25%
. To brush a large picture, the increase is slowly hitting smaller targets and less accurate weapons during the course of the game until it hit his cap which make mostly all the weapons stop to miss at all.
Heretic 2.3 improver and proud of it.