Has this been looked at/tought about?

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)

Re: Has this been looked at/tought about?

Postby Iluvalar » 28 Jul 2014, 06:43

Why would you want this for "real" ? Unless the driver mode is fixed. Who want to micro manage the angle of all of their tank manualy ? Why would the tanks AI wouldn't turn their body sideway when needed automaticaly ?

If it's done automatically, then it would only be body dependent. Some body would have better mean deviating armor then others. Pushing the simulation up to simulating each single angle when anyway we randomly generate that angle would be useless. At the end, it would only be a new armor set in % of damage instead of fixed value.

It wouldnt be hard at all to implement but for which goal ? Everywhere you want a armor in %, simply increase the HP by the same amount.
Heretic 2.3 improver and proud of it.
User avatar
Iluvalar
Regular
Regular
 
Posts: 1782
Joined: 02 Oct 2010, 18:44

Re: Has this been looked at/tought about?

Postby Hesterax » 28 Jul 2014, 07:18

Iluvalar wrote:Why would you want this for "real" ? Unless the driver mode is fixed. Who want to micro manage the angle of all of their tank manualy ? Why would the tanks AI wouldn't turn their body sideway when needed automaticaly ?

If it's done automatically, then it would only be body dependent. Some body would have better mean deviating armor then others. Pushing the simulation up to simulating each single angle when anyway we randomly generate that angle would be useless. At the end, it would only be a new armor set in % of damage instead of fixed value.

It wouldnt be hard at all to implement but for which goal ? Everywhere you want a armor in %, simply increase the HP by the same amount.

There are many micro-management "freaks" out there so I wouldn't be surprised if they didn't bother. Adding armor into the game instead of just adding HP could add in many things such as a penetration upgrade branch and deflective capabilities. The question you just asked is similar to:

"Why make armored vests and helmets for soldiers when we can just beef them up?" or something like that.

The goal can be simply set as just wanting a radically changed game-play or a more accurate or realistic game.
Holocaust and Genocide, both linked to Mass Slaughter.
User avatar
Hesterax
Trained
Trained
 
Posts: 282
Joined: 11 Jan 2014, 13:32

Re: Has this been looked at/tought about?

Postby NoQ » 29 Jul 2014, 06:50

Why make armored vests and helmets for soldiers when we can just beef them up?
A perfectly valid question in a game balance discussion.
User avatar
NoQ
Special
Special
 
Posts: 6047
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Has this been looked at/tought about?

Postby Zarax » 29 Jul 2014, 08:24

I think the discussion is becoming more like a feature request one.
Zarax
Trained
Trained
 
Posts: 110
Joined: 16 Feb 2010, 11:54

Re: Has this been looked at/tought about?

Postby Hesterax » 30 Jul 2014, 11:30

NoQ wrote:
Why make armored vests and helmets for soldiers when we can just beef them up?
A perfectly valid question in a game balance discussion.

I knew you would agree! (sarcasm)
Zarax wrote:I think the discussion is becoming more like a feature request one.

Obviously it is a request. There is no discussion about in-game balance issues. Think this thread should be moved to ideas and suggestions.
Holocaust and Genocide, both linked to Mass Slaughter.
User avatar
Hesterax
Trained
Trained
 
Posts: 282
Joined: 11 Jan 2014, 13:32

Re: Has this been looked at/tought about?

Postby Zarax » 30 Jul 2014, 11:43

It might be better to open a new thread there with a proper subject I think
Zarax
Trained
Trained
 
Posts: 110
Joined: 16 Feb 2010, 11:54

Re: Has this been looked at/tought about?

Postby polo » 26 Mar 2015, 22:18

an easier way to implement this is to add it as a sort of evasion, each time the tank gets hit the armor will have a chance to bounce the shot.
polo
Greenhorn
 
Posts: 11
Joined: 08 Sep 2008, 21:32

Previous

Return to Balance