NoQ wrote:what's the problem with blocking middle passages?
RBMW-Collector wrote:NoQ wrote:what's the problem with blocking middle passages?
The problem: the side which units is produced by factory is the same for both players. No matter how you place the factory! It produces units dawnwards.
Per wrote:Hesterax wrote:Sad you can't change the direction of the factories.
Was it reported? Cause it is, at least, a graphical glitch, and we'd better fix this first instead of making bad maps as a workaround.What, you don't know about it??
Well it doesn't really make the minimap anti-aliased unless it never rotated in the first place.Thought there was some shortcut to align the radar upsidedown, but don't remember.
Hmm, should be easy to fix.
- Code: Select all
/*find a location near to a structure to start the droid of*/
bool placeDroid(STRUCTURE *psStructure, UDWORD *droidX, UDWORD *droidY)
Oh lol. Much harder to test.should be easy to fix.