Hesterax wrote:I agree that a large part of Warzone 2100 is about research and technology but unless it is in the campaign "grabbing technology" is not part of the game. If you were talking about research though then it would be important but early in the game I would say managing to capture a large amount of oil derricks is more important.
If you use campaign as guide to "what defines warzone" is normal.
But if you use history of MP games as definition of Warzone then you have to take into account games on NTW-style maps (oil at base). Rman said that NTW games have long history. Why not take them into account?
Rman Virgil wrote:
Within maybe 3 weeks of release, the very first (N)TW style map was created and circulating like a brush fire in a drought parched woodland. The rest is Pandora Box history.
I can say Warzone MP balance was tuned for "low-oil" games with spreaded oil resources, like 1vs1 or 2vs2 or 1vs1vs1vs1.
So it is true - managing to capture oil resources is part of game. Capture of oil resources does not mean searching for oil. It means fight for oil. For example when you send several groups of units in several directions to capture enemy oil resources.
We want to make games harder for pro-players and easier for new-players.
No we don't.
We don't want to make game easier for new players or we do not want to make game harder for pro-players or both?