Alpha93 wrote:In MP we do not have oil searching actually. If you search for oil in MP game this means you are losing that game. Normal WZ player should remember oil.
We have "Oil remembering". Yes Let's remove "Oil Remembering"!
Remembering oil is boring for people. This is plain fact.
Mostly false statement. Most of the MP games hosted are NTW and unless you ask somebody on IRC or you get extremely you won't get one.
We do not discuss NTW games here.
We are discussing classic low-oil games. We are trying to find ways to make classic games more popular without making it worse.
Oil remembering is one of bad things. It is just hard to remember layout of maps visually.
I do not suggested to change "game mechanics/concept for MP".
If you believe that "Oil remembering" is part of concept then you are wrong.
Actually player have to remember up to 5-10 locations of oil resources (see at current low-oil maps)
Alpha93 wrote:This brings us to my point: no point remembering/searching for oil -> no fight for it. It's not that people "can't" remember where the oil is, even approximately... They DON'T WANT to. And that's a whole different matter.
I repeat: if you search for oil in MP game then you playing wrong way. Normal MP player remember 90% of locations of oil resources on each map he plays.
"Oil searching" is not equal to "Fighting for oil".
If you do oil searching then you almost lost fight for oil because enemy receives 50% energy advantage just by spending 1 truck!!
I know what i'm saying. I won lot of games just because i had "clever" trucks (just because i remembered locations of oil resources while my enemy is not).
Alpha93 wrote:Regarding rockets.Do you use a rocket launcher to kill a person or a handgun? The rocket seems pretty much overkill and as far as I remember, rockets' role is USUALLY antiarmor/antimaterial.
On the other hand, artillery round-type rockets already do plenty of damage to borgs, MRA being the prime example.
One more thing - ripples and lancer have the same upgrades, have similar animation but damage types is very different.
Player cant find in game any clue why ripples behave so different than lancer.
This is one more thing which is wrong.
That damage modifiers do not shown in game but it is vital part. Player can play WZ for years and do not know about propulsion damage modifiers.
http://betaguide.wz2100.net/stats.php?v ... nModifiers
Alpha93 wrote:r do we want to turn in your regular RTS like SC2 or SupCom
pff.. I think you just did not understood my statements correctly.
Anyway - Oil Seraching and Fighting for resources - that part is not unique. Each RTS has that part. Is not it?
Oh. i do not mean to remove that part.
Rman Virgil wrote:Is there anything we can productively agree upon about WZ ?
Seems they do not agree even to make game more involving for new players.
I will repeat all my statements over and over
Well. May be i'm wrong in some of my statements. I think ~50% of them should be right
Lets return to topic - StartUp meant to be played smoothly for new players. Is not it?