Balancing Balance
Posted: 09 Dec 2013, 04:41
It has become painfully obvious that the way people play the game, and what is enable / disabled skews everything about Warzone's balance.
What I mean is, we got people who cry foul because their battles turn into arty wars. Thus, they think the only solution is to nerf arty's.
Then we got people saying that weapon X is over powered compared to weapon Y, but they don't realize that weapon Z (which is usually VTOLs) can be used to take out weapon X, or the fact that the next upgrade to Y is needed...
The list of examples can go on & on, based on map, and oil preference.
I firmly believe that the only way to really play Warzone is to NOT limit anything that isn't ON by default.
That means, no disabling LaSat, no disabling VTOLs, and so on.
Warzone has a tech tree that isn't supposed to be 1:1 between each tech types, it is supposed to be staggered up until the end, to force people to mix different techs.
I am strongly contemplating removing the limits option in MP games (not skirmish), to enable all games to have the full ambiance that Warzone offers, and not limit it, thus skewing balance attempts that have been made in the past, and in the future.
What I mean is, we got people who cry foul because their battles turn into arty wars. Thus, they think the only solution is to nerf arty's.
Then we got people saying that weapon X is over powered compared to weapon Y, but they don't realize that weapon Z (which is usually VTOLs) can be used to take out weapon X, or the fact that the next upgrade to Y is needed...
The list of examples can go on & on, based on map, and oil preference.
I firmly believe that the only way to really play Warzone is to NOT limit anything that isn't ON by default.
That means, no disabling LaSat, no disabling VTOLs, and so on.
Warzone has a tech tree that isn't supposed to be 1:1 between each tech types, it is supposed to be staggered up until the end, to force people to mix different techs.
I am strongly contemplating removing the limits option in MP games (not skirmish), to enable all games to have the full ambiance that Warzone offers, and not limit it, thus skewing balance attempts that have been made in the past, and in the future.