vexed wrote:Then we got people saying that weapon X is over powered compared to weapon Y, but they don't realize that weapon Z (which is usually VTOLs) can be used to take out weapon X, or the fact that the next upgrade to Y is needed...
There is no case when VTOL is used to counter some another thing like artillery. Who said that?
I mean You cannot counter artillery with VTOLs because artillery have long range and can be easily defended with AA.
I hope i'm speaking clear..
Historically Warzone balance was tuned good only
for first 10-20 minutes of game on classic maps.
Stuff which are not used in first 10-20 minutes on start-up map was not balanced goodWhy people set VTOL off
People set VTOLs to off because they think VTOL is unbalanced. We do not have some 'VTOL-alert'. Enemies can make hundreds VTOLs silently and destroy all your stuff in one attack.
VTOL attack makes people angry. I remember cases when i was kicked from game after i attacked with VTOLs.
I think we need VTOL-Alert-Tower which should detect enemy VTOLs in large area and alert players about VTOLs.Why people set LasSat off
I think people set LasSat to off because LasSat is just annoys them.We never had good balance in artillery/vtol
VTOL weapons are unbalanced. Some VTOL weapon are overpowered while other VTOL weapon are useless.
Artillery useless on low-oil games and overpowered in team high-oil games.
Note: artilery is not overpowered in 1vs1 high-oil. In 1vs1 artillery cannot save you from good tank attack (but yes this depend on maps and width of chokepoints)
vexed wrote:Warzone has a tech tree that isn't supposed to be 1:1 between each tech types, it is supposed to be staggered up until the end, to force people to mix different techs.
Tech tree provokes use of one or two tech lines all game.
e.g. if you selected rockets then use them to the end, but it can be more useful mix rockets with machineguns.
so if you use rockets+MGs you not need other tech, not need artillery, not need flamers, cannons, lasers etc.
2 tech is quite enough.
But in high-oil games you play in team and team can research all tech.
vexed wrote:I am strongly contemplating removing the limits option in MP games, to enable all games to have the full ambiance that Warzone offers, and not limit it, thus skewing balance attempts that have been made in the past, and in the future.
Removing limits can make some people angry.
Ok. I agree limits can be turned to mods.
We need some place in UI where player can see description of loaded mod. E.g. if i join map-mod game then i need to read description of what was changed in mod.
(sorry for bad english)