Assuming, wrongly, that the result can be fixed afterward.crab_ wrote: Agreed. But as we know already current balance data is chaotic. We can change many thing and dont care
Reform of Research Tree
Re: Reform of Research Tree
Heretic 2.3 improver and proud of it.
Re: Reform of Research Tree
crab_, how quickly can you turn your diagram into an actual research.ini?
I'd love to try out and play with stats, even the way it is now.
I'd love to try out and play with stats, even the way it is now.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Reform of Research Tree
i will be offline (in vacation) ten daysNoQ wrote:crab_, how quickly can you turn your diagram into an actual research.ini?
plus i need week to put all data from diagram to research.ini
but there is problem also - diagram is not finished.
i've planned make research tree for my mod, so i left the space in diagramm for some additional weapons.
ok. read PM for more explanations
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: Reform of Research Tree
you do it in image editor? If it is done with some special tools (or using layers in image editor), it can be parsed.crab_ wrote: plus i need week to put all data from diagram to research.ini
PS. I can make some test script that will check you text for some correctness.
http://addons.wz2100.net/ developer
Re: Reform of Research Tree
I've made it in MS Visio.Duha wrote:you do it in image editor? If it is done with some special tools (or using layers in image editor), it can be parsed.crab_ wrote: plus i need week to put all data from diagram to research.ini
PS. I can make some test script that will check you text for some correctness.
I think easier to export my data by hands into research.ini
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: Reform of Research Tree
Yep, wouldn't me that much of a problem. However, the result wouldn't be as great as it look on paper. We have no idea how long each of those research should be to make the game somewhat balanced.
It's obvious that for some time, that techtree would contain incredibly OP things and useless things. The first draft look good, but I think it need more toughts before it become a mod. Investing now in that prototype would be a waste of time for crab_.
It's obvious that for some time, that techtree would contain incredibly OP things and useless things. The first draft look good, but I think it need more toughts before it become a mod. Investing now in that prototype would be a waste of time for crab_.
Heretic 2.3 improver and proud of it.