Start game conditions (changed in master)

The place to discuss balance changes for future versions of the game.
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Emdek
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Re: Start game conditions (changed in master)

Post by Emdek » 10 Jan 2013, 22:52

Iluvalar, so you suggest to turn oil derricks from main power source to only way to get additional benefit?
Well, that surely makes sense for very fast MP games.
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aubergine
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Re: Start game conditions (changed in master)

Post by aubergine » 10 Jan 2013, 23:02

If I understand correctly, what Iluvalar is suggesting is something like diminishing returns the more derricks you build. So the first few derricks are full power output, but then they start giving less power for additional derricks. It means a player capturing all the derricks in another base doesn't double their power production, because those derricks would produce increasingly less power output.
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Emdek
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Re: Start game conditions (changed in master)

Post by Emdek » 10 Jan 2013, 23:08

aubergine, that way, more like kind of structures limit for them? :-D
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