Need to fix
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Need to fix
The previous file was the incorrect one here is what is broken needs to be fixed when trying to clone this item it crashes the game when using cheats
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
Will someone look at this plz I found the file that made the game crash
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
--- Starting log ---
info |11:13:36: [loadMapPreview:421] Could not find level dataset!
info |11:13:36: [loadMapPreview:421] Assert in Warzone: multiint.cpp:421 (psLevel != NULL), last script event: '<none>'
this too
info |11:13:36: [loadMapPreview:421] Could not find level dataset!
info |11:13:36: [loadMapPreview:421] Assert in Warzone: multiint.cpp:421 (psLevel != NULL), last script event: '<none>'
this too
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
--- Starting log ---
and this
Code: Select all
error |10:18:25: [buildFeature:293] *Wrecked Building 9*(1358) already placed at (65+2, 67+2) when trying to place *Wrecked Building 9*(160345) at (64+2, 67+2) - removing it
error |10:18:25: [buildFeature:293] *Wrecked Building 9*(1369) already placed at (68+2, 69+2) when trying to place *Building 10*(160419) at (68+2, 68+1) - removing it
error |10:18:25: [buildFeature:293] Oil Drum(1482) already placed at (82+1, 84+1) when trying to place Ruined Factory(160699) at (82+2, 84+1) - removing it
error |10:18:25: [buildFeature:293] Oil Drum(1483) already placed at (84+1, 85+1) when trying to place *OldFactory*(160715) at (84+2, 84+2) - removing it
error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building P0-AASite-Laser at (11, 126) but found P0-AASite-Laser already at (11, 126)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 3 (AI): is building P0-AASite-Laser at (147, 139) but found P0-AASite-Laser already at (147, 139)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 27) but found P0-AASite-Laser already at (13, 27)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 38) but found P0-AASite-Laser already at (13, 38)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (16, 12) but found P0-AASite-Laser already at (16, 12)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2335
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2336
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2337
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2338
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2339
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2352
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2353
error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2354
error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (26, 165) but found A0ResourceExtractor already at (26, 165)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (33, 16) but found P0-AASite-Laser already at (33, 16)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (7, 165) but found A0ResourceExtractor already at (7, 165)
info |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
Last edited by Staff on 27 May 2012, 22:22, edited 1 time in total.
Reason: use code tags!
Reason: use code tags!
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
--- Starting log ---
info |10:28:34: [loadSaveDroidPointers:4065] Negative droid ID in multiplay/maps/8c-gridlock/droid.ini
info |10:28:34: [loadSaveDroidPointers:4065] Assert in Warzone: game.cpp:4065 (id >= 0), last script event: '<none>'
info |10:28:34: [loadSaveDroidPointers:4088] Droid -19150184 not found
info |10:28:34: [loadSaveDroidPointers:4088] Assert in Warzone: game.cpp:4088 (psDroid), last script event: '<none>'
info |10:28:34: [loadSaveDroidPointers:4065] Negative droid ID in multiplay/maps/8c-gridlock/droid.ini
info |10:28:34: [loadSaveDroidPointers:4065] Assert in Warzone: game.cpp:4065 (id >= 0), last script event: '<none>'
info |10:28:34: [loadSaveDroidPointers:4088] Droid -19150184 not found
info |10:28:34: [loadSaveDroidPointers:4088] Assert in Warzone: game.cpp:4088 (psDroid), last script event: '<none>'
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
These are logs in which my game crashed
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RyDeR
- Rookie

- Posts: 19
- Joined: 27 May 2012, 01:59
Re: Need to fix
All these buildings are see thru and messed up in some sort of wayRyDeR wrote:--- Starting log ---and thisCode: Select all
error |10:18:25: [buildFeature:293] *Wrecked Building 9*(1358) already placed at (65+2, 67+2) when trying to place *Wrecked Building 9*(160345) at (64+2, 67+2) - removing it error |10:18:25: [buildFeature:293] *Wrecked Building 9*(1369) already placed at (68+2, 69+2) when trying to place *Building 10*(160419) at (68+2, 68+1) - removing it error |10:18:25: [buildFeature:293] Oil Drum(1482) already placed at (82+1, 84+1) when trying to place Ruined Factory(160699) at (82+2, 84+1) - removing it error |10:18:25: [buildFeature:293] Oil Drum(1483) already placed at (84+1, 85+1) when trying to place *OldFactory*(160715) at (84+2, 84+2) - removing it error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building P0-AASite-Laser at (11, 126) but found P0-AASite-Laser already at (11, 126) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 3 (AI): is building P0-AASite-Laser at (147, 139) but found P0-AASite-Laser already at (147, 139) all of these buildings show up clear or massively messed up info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 27) but found P0-AASite-Laser already at (13, 27) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 38) but found P0-AASite-Laser already at (13, 38) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (16, 12) but found P0-AASite-Laser already at (16, 12) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2335 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2336 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2337 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2338 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2339 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2352 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2353 error |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2354 error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (26, 165) but found A0ResourceExtractor already at (26, 165) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (33, 16) but found P0-AASite-Laser already at (33, 16) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>' error |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (7, 165) but found A0ResourceExtractor already at (7, 165) info |10:18:26: [loadSaveStructure2:4755] Unable to create structure info |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
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Lord Apocalypse
- Regular

- Posts: 678
- Joined: 29 Jul 2009, 18:01
Re: Need to fix
First, stop spamming.
Second, post your full system specs as well as a DXDiag (start -> Run -> DXDiage in the run box)
Third, what cheats are you using and/or what are you trying to play? Cam, SK, some mod? If a mod post what mod.
Second, post your full system specs as well as a DXDiag (start -> Run -> DXDiage in the run box)
Third, what cheats are you using and/or what are you trying to play? Cam, SK, some mod? If a mod post what mod.
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Staff
- Global Moderator

- Posts: 387
- Joined: 27 May 2011, 04:08
Re: Need to fix
Yes, stop your spamming, we already know your issue, as was shown in the other thread you made.
Locking thread.
Locking thread.
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
Please post issues in Website feedback instead, only Moderators can read things there.