Need to fix

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Need to fix

Postby RyDeR » 27 May 2012, 01:38

The previous file was the incorrect one here is what is broken needs to be fixed when trying to clone this item it crashes the game when using cheats
Attachments
WZlog-0523_212458.txt
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RyDeR
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Re: Need to fix

Postby RyDeR » 27 May 2012, 20:35

Will someone look at this plz I found the file that made the game crash
RyDeR
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Joined: 27 May 2012, 00:59

Re: Need to fix

Postby RyDeR » 27 May 2012, 20:37

--- Starting log ---
info |11:13:36: [loadMapPreview:421] Could not find level dataset!
info |11:13:36: [loadMapPreview:421] Assert in Warzone: multiint.cpp:421 (psLevel != NULL), last script event: '<none>'

this too
RyDeR
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Re: Need to fix

Postby RyDeR » 27 May 2012, 20:38

--- Starting log ---
Code: Select all
error   |10:18:25: [buildFeature:293] *Wrecked Building 9*(1358) already placed at (65+2, 67+2) when trying to place *Wrecked Building 9*(160345) at (64+2, 67+2) - removing it
error   |10:18:25: [buildFeature:293] *Wrecked Building 9*(1369) already placed at (68+2, 69+2) when trying to place *Building 10*(160419) at (68+2, 68+1) - removing it
error   |10:18:25: [buildFeature:293] Oil Drum(1482) already placed at (82+1, 84+1) when trying to place Ruined Factory(160699) at (82+2, 84+1) - removing it
error   |10:18:25: [buildFeature:293] Oil Drum(1483) already placed at (84+1, 85+1) when trying to place *OldFactory*(160715) at (84+2, 84+2) - removing it
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building P0-AASite-Laser at (11, 126) but found P0-AASite-Laser already at (11, 126)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 3 (AI): is building P0-AASite-Laser at (147, 139) but found P0-AASite-Laser already at (147, 139)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 27) but found P0-AASite-Laser already at (13, 27)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 38) but found P0-AASite-Laser already at (13, 38)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (16, 12) but found P0-AASite-Laser already at (16, 12)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2335
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2336
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2337
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2338
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2339
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2352
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2353
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2354
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (26, 165) but found A0ResourceExtractor already at (26, 165)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (33, 16) but found P0-AASite-Laser already at (33, 16)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (7, 165) but found A0ResourceExtractor already at (7, 165)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'


and this
Last edited by Staff on 27 May 2012, 21:22, edited 1 time in total.
Reason: use code tags!
RyDeR
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Re: Need to fix

Postby RyDeR » 27 May 2012, 20:39

--- Starting log ---
info |10:28:34: [loadSaveDroidPointers:4065] Negative droid ID in multiplay/maps/8c-gridlock/droid.ini
info |10:28:34: [loadSaveDroidPointers:4065] Assert in Warzone: game.cpp:4065 (id >= 0), last script event: '<none>'
info |10:28:34: [loadSaveDroidPointers:4088] Droid -19150184 not found
info |10:28:34: [loadSaveDroidPointers:4088] Assert in Warzone: game.cpp:4088 (psDroid), last script event: '<none>'
RyDeR
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Re: Need to fix

Postby RyDeR » 27 May 2012, 20:41

These are logs in which my game crashed
RyDeR
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Re: Need to fix

Postby RyDeR » 27 May 2012, 20:56

RyDeR wrote:--- Starting log ---
Code: Select all
error   |10:18:25: [buildFeature:293] *Wrecked Building 9*(1358) already placed at (65+2, 67+2) when trying to place *Wrecked Building 9*(160345) at (64+2, 67+2) - removing it
error   |10:18:25: [buildFeature:293] *Wrecked Building 9*(1369) already placed at (68+2, 69+2) when trying to place *Building 10*(160419) at (68+2, 68+1) - removing it
error   |10:18:25: [buildFeature:293] Oil Drum(1482) already placed at (82+1, 84+1) when trying to place Ruined Factory(160699) at (82+2, 84+1) - removing it
error   |10:18:25: [buildFeature:293] Oil Drum(1483) already placed at (84+1, 85+1) when trying to place *OldFactory*(160715) at (84+2, 84+2) - removing it
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building P0-AASite-Laser at (11, 126) but found P0-AASite-Laser already at (11, 126)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 3 (AI): is building P0-AASite-Laser at (147, 139) but found P0-AASite-Laser already at (147, 139)

all of these buildings show up clear or massively messed up
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 27) but found P0-AASite-Laser already at (13, 27)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (13, 38) but found P0-AASite-Laser already at (13, 38)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (16, 12) but found P0-AASite-Laser already at (16, 12)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2335
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2336
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2337
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2338
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2339
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2352
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2353
error   |10:18:26: [loadSaveStructure2:4750] Structure P0-AASite-Laser, coord too near the edge of the map. id - 2354
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (26, 165) but found A0ResourceExtractor already at (26, 165)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 2 (AI): is building P0-AASite-Laser at (33, 16) but found P0-AASite-Laser already at (33, 16)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'
error   |10:18:26: [buildStructureDir:1462] Player 0 (Human): is building A0ResourceExtractor at (7, 165) but found A0ResourceExtractor already at (7, 165)
info    |10:18:26: [loadSaveStructure2:4755] Unable to create structure
info    |10:18:26: [loadSaveStructure2:4755] Assert in Warzone: game.cpp:4755 (psStructure), last script event: '<none>'


and this


All these buildings are see thru and messed up in some sort of way
RyDeR
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Re: Need to fix

Postby Lord Apocalypse » 27 May 2012, 21:09

First, stop spamming.
Second, post your full system specs as well as a DXDiag (start -> Run -> DXDiage in the run box)
Third, what cheats are you using and/or what are you trying to play? Cam, SK, some mod? If a mod post what mod.
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Re: Need to fix

Postby Staff » 27 May 2012, 21:23

Yes, stop your spamming, we already know your issue, as was shown in the other thread you made.

Locking thread.
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