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--- Starting log ---
info |09:49:39: [seq_Play:565] unable to open 'sequences/cam1/c001.ogg' for playback
info |09:49:43: [_imd_load_polys:96] Invalid polygon size (4)
info |09:49:43: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |09:49:43: [_imd_load_level:589] (_load_level) unexpected directive 2a00 4
info |09:49:43: [_imd_load_polys:96] Invalid polygon size (4)
info |09:49:43: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |09:49:43: [_imd_load_level:589] (_load_level) unexpected directive 2a00 4
info |09:49:43: [anim_Create3D:174] Frames in pie scbd_run.pie != script objects 6
info |09:49:43: [anim_Create3D:174] Assert in Warzone: anim.cpp:174 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
Any ideas? Also if it helps, it's causing Access Violation crashes. Here's the .RPT file.
