While playing a new map called 4 army I noticed my game running badly and the only thing that had changed was the map I used, so I looked inside the WZ file to check it I found that the files inside rather then have a file name they also had path names as the file names and the folder that are made on compile of maps were empty.
I then proceeded to check other maps and a good many from the addons page were packed in a similar fashion I post here to let Map makers know they are making badly packed wz files.
Regards Berg
Maps Not packed in archive correct
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Berg
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Re: Maps Not packed in archive correct
That's the old FlaME behaviour ... it just used backslash "\" separator instead of slash "/" separator that should be used inside .zip archives. I never noticed any problems with that though. Are you 100% sure this is related?
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Berg
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Re: Maps Not packed in archive correct
Not 100% sure but fact is they are packed wrongly.
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NoQ
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Re: Maps Not packed in archive correct
The fact that archives compiled by old FlaME versions are incorrect is well-known. On the other hand, the fact that this incorrectness affects game performance is some new curious input. Since i never noticed anything like that, it'd be nice if you actually verify that fact, so that we could decide if it's really necessary to re-pack those maps (and so far you're the only one who can check that).
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Berg
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Re: Maps Not packed in archive correct
I deleted the offending maps and don't intend to replace them, this way I don't see this hiccup behavior.