Compiling Warzone 2100 under MacOSX Intel
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- Greenhorn
- Posts: 6
- Joined: 20 May 2007, 09:42
Compiling Warzone 2100 under MacOSX Intel
I need help. I try to compile Warzone 2100 under MacOS X Intel. But the Compiler need the SDL-Library 1.1.4 but i find in the Net only the Version 1.2.x. Where can i download the Version 1.1.4!
Re: Compiling Warzone 2100 under MacOSX Intel
afaik, sdl is api-backwards compatible, so it should work with 1.2.x
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- Greenhorn
- Posts: 6
- Joined: 20 May 2007, 09:42
Re: Compiling Warzone 2100 under MacOSX Intel
I have downloaded the version 1.2.11, compiling is ok!
This is the Problem:
checking for sdl-config... no
checking for SDL - version >= 1.1.4... no
*** The sdl-config script installed by SDL could not be found
*** If SDL was installed in PREFIX, make sure PREFIX/bin is in
*** your path, or set the SDL_CONFIG environment variable to the
*** full path to sdl-config.
configure: error: SDL is not installed
Any idea?
This is the Problem:
checking for sdl-config... no
checking for SDL - version >= 1.1.4... no
*** The sdl-config script installed by SDL could not be found
*** If SDL was installed in PREFIX, make sure PREFIX/bin is in
*** your path, or set the SDL_CONFIG environment variable to the
*** full path to sdl-config.
configure: error: SDL is not installed
Any idea?
-
- Greenhorn
- Posts: 6
- Joined: 20 May 2007, 09:42
Re: Compiling Warzone 2100 under MacOSX Intel
Find out that was wrong! Is this now OK!
checking for sdl-config... /usr/local//bin/sdl-config
checking for SDL - version >= 1.1.4... yes
checking for presence of SDL_net... Found SDL_net in path
checking for OpenGL framework... yes
checking OpenGL... yes
checking for OpenAL framework... yes
checking OpenAL... yes
checking for Ogg... yes
checking for Vorbis... yes
checking for mad_stream_init in -lmad... no
configure: creating ./config.status
config.status: creating Makefile
config.status: creating data/Makefile
config.status: creating nsis/Makefile
config.status: creating win32/Makefile
config.status: creating lib/Makefile
config.status: creating lib/framework/Makefile
config.status: creating lib/gamelib/Makefile
config.status: creating lib/ivis_opengl/Makefile
config.status: creating lib/ivis_common/Makefile
config.status: creating lib/netplay/Makefile
config.status: creating lib/script/Makefile
config.status: creating lib/sequence/Makefile
config.status: creating lib/sound/Makefile
config.status: creating lib/widget/Makefile
config.status: creating src/Makefile
config.status: creating lib/framework/config.h
config.status: lib/framework/config.h is unchanged
config.status: executing depfiles commands
Warzone 2100 will compile with the following components:
OpenGL acceleration: yes
OpenAL sound system: yes
MP3 music support: no
OGG music support: yes
checking for sdl-config... /usr/local//bin/sdl-config
checking for SDL - version >= 1.1.4... yes
checking for presence of SDL_net... Found SDL_net in path
checking for OpenGL framework... yes
checking OpenGL... yes
checking for OpenAL framework... yes
checking OpenAL... yes
checking for Ogg... yes
checking for Vorbis... yes
checking for mad_stream_init in -lmad... no
configure: creating ./config.status
config.status: creating Makefile
config.status: creating data/Makefile
config.status: creating nsis/Makefile
config.status: creating win32/Makefile
config.status: creating lib/Makefile
config.status: creating lib/framework/Makefile
config.status: creating lib/gamelib/Makefile
config.status: creating lib/ivis_opengl/Makefile
config.status: creating lib/ivis_common/Makefile
config.status: creating lib/netplay/Makefile
config.status: creating lib/script/Makefile
config.status: creating lib/sequence/Makefile
config.status: creating lib/sound/Makefile
config.status: creating lib/widget/Makefile
config.status: creating src/Makefile
config.status: creating lib/framework/config.h
config.status: lib/framework/config.h is unchanged
config.status: executing depfiles commands
Warzone 2100 will compile with the following components:
OpenGL acceleration: yes
OpenAL sound system: yes
MP3 music support: no
OGG music support: yes