return for repair

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Kragen Ironfist
Greenhorn
Posts: 6
Joined: 25 Jan 2007, 21:24

return for repair

Post by Kragen Ironfist »

i might be doing something wrong here, but i sent 3 units back to base in mission 1 using the "return for repair" option from the command menu.

They returned to base ok but no repairs happened

is there a reason for this?
Cmdr
Rookie
Rookie
Posts: 25
Joined: 23 Jan 2007, 01:27

Re: return for repair

Post by Cmdr »

Just a thought - but have you researched auto-repair?
Kragen Ironfist
Greenhorn
Posts: 6
Joined: 25 Jan 2007, 21:24

Re: return for repair

Post by Kragen Ironfist »

beg yer puddin m'lud

no I haven't

is there some reason why this option is active when auto repair hasn't been researched?
User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: return for repair

Post by DevUrandom »

Because it is not disabled. ;)
Two possibilites:
- No one thought about disabling it yet.
- Disabling or dynamically adding buttons to the UI is not possible with the current code-base.
Kragen Ironfist
Greenhorn
Posts: 6
Joined: 25 Jan 2007, 21:24

Re: return for repair

Post by Kragen Ironfist »

ok in mission 2 i get the tech to build mobile repair turrets so what is the point of the "return for repair" option unless vehicle should repair at base from the start?
technojunkie
Greenhorn
Posts: 13
Joined: 09 Jan 2007, 17:48

Re: return for repair

Post by technojunkie »

Return for repair sends units to the nearest repair facility, in lieu of that it sends the to HQ for 'assumed' recycling.

Auto repair works anytime the unit is idle, so return for repair is kinda unnecessary when you can just pull back from the action.
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