i might be doing something wrong here, but i sent 3 units back to base in mission 1 using the "return for repair" option from the command menu.
They returned to base ok but no repairs happened
is there a reason for this?
return for repair
Re: return for repair
Just a thought - but have you researched auto-repair?
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- Greenhorn
- Posts: 6
- Joined: 25 Jan 2007, 21:24
Re: return for repair
beg yer puddin m'lud
no I haven't
is there some reason why this option is active when auto repair hasn't been researched?
no I haven't
is there some reason why this option is active when auto repair hasn't been researched?
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: return for repair
Because it is not disabled.
Two possibilites:
- No one thought about disabling it yet.
- Disabling or dynamically adding buttons to the UI is not possible with the current code-base.
Two possibilites:
- No one thought about disabling it yet.
- Disabling or dynamically adding buttons to the UI is not possible with the current code-base.
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- Greenhorn
- Posts: 6
- Joined: 25 Jan 2007, 21:24
Re: return for repair
ok in mission 2 i get the tech to build mobile repair turrets so what is the point of the "return for repair" option unless vehicle should repair at base from the start?
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- Greenhorn
- Posts: 13
- Joined: 09 Jan 2007, 17:48
Re: return for repair
Return for repair sends units to the nearest repair facility, in lieu of that it sends the to HQ for 'assumed' recycling.
Auto repair works anytime the unit is idle, so return for repair is kinda unnecessary when you can just pull back from the action.
Auto repair works anytime the unit is idle, so return for repair is kinda unnecessary when you can just pull back from the action.