Major Graphics glitch
Major Graphics glitch
Whenever I attempt to play any build of 2.1, the menu is blank, no text (pic 1). But I know that's old news. If that were the only problem, I wouldn't care. But, when I start the game by clicking where I remember the buttons to be, well... see pic 2.
Relevant System Specs:
-Vista Home Basic
-Intel Celeron M Processor 440 (1.86ghz, 533 MHz FSB, 1MB L2 Cache)
-Intel Graphics Media Accelerator 950*
-512MB DDR2
It's a laptop, so I'm not gonna be able to modify much.
*I think this is the problem. Am I right?
QUICK EDIT/P.S.
Yes, version 2.0.10 runs perfectly.
Relevant System Specs:
-Vista Home Basic
-Intel Celeron M Processor 440 (1.86ghz, 533 MHz FSB, 1MB L2 Cache)
-Intel Graphics Media Accelerator 950*
-512MB DDR2
It's a laptop, so I'm not gonna be able to modify much.
*I think this is the problem. Am I right?
QUICK EDIT/P.S.
Yes, version 2.0.10 runs perfectly.
Re: Major Graphics glitch
Strange. I wonder if this is can be a general Vista or a general Intel GMA 950 related bug? Anyone else tried this game under either and can tell?
- ChronoSphere
- Rookie
- Posts: 22
- Joined: 05 Apr 2008, 16:13
Re: Major Graphics glitch
I played the betas on vista bussiness, w/o those problems. I think it's more likely an Intel GMA problem than vista problem.
On the other hand, Vista home basic is... a weird version of vista so who knows <.<
I have a nvidia 8600m GT gpu btw...
You can try installing and running GLview and post the test results...
On the other hand, Vista home basic is... a weird version of vista so who knows <.<
I have a nvidia 8600m GT gpu btw...
You can try installing and running GLview and post the test results...
Re: Major Graphics glitch
You can almost bet it is a video driver issue for the 2nd screen shot, and most likely the same same for the 1st.
-
- Greenhorn
- Posts: 9
- Joined: 10 Jun 2007, 19:52
Re: Major Graphics glitch
I am having the same issue with my laptop. I was playing 2.0.10 with no issues but I decided I wanted to try the new beta. When I start the game my menu looks just like the first screen shot from the OP.
I have an Intel GMA945 chipset and I am running Gentoo 2008.0 with Xorg server 1.5.0 and the i810 driver version 2.4.2-r1.
When I launch the game via console I get the following errors:
This is not something you guys can fix. It's because Xorg 1.5 is doing away with TTM and moving to GEM and the GEM code for my video chipset isn't in the kernel DRI code yet.
This font is NOT installed on my system. I'll try to find an ebuild that has it and see what happens next. I would like to suggest that any open source fonts required by wz2100 be included with the source code and binary downloads. If that isn't possible then perhaps you could have your ./configure script check for the font.
Just in case, here is my debug info. All I did was start the game and exit once the blank menu showed up:
Edit: Your net debug code is a bit rude. It says "Mornin'" then leaves without even saying a word.
Edit again: Installing the font did fix the issue for me. Gentoo users try this fix:
KP
I have an Intel GMA945 chipset and I am running Gentoo 2008.0 with Xorg server 1.5.0 and the i810 driver version 2.4.2-r1.
When I launch the game via console I get the following errors:
Code: Select all
Failed to initialize TTM buffer manager. Falling back to classic.
Code: Select all
error : [iV_initializeGLC] iV_initializeGLC: Failed to select font family DejaVu Sans Mono for the bold font
Just in case, here is my debug info. All I did was start the game and exit once the blank menu showed up:
Code: Select all
myfakeusername@localhost ~ $ /usr/local/bin/warzone2100 --debug all
wz : [main] Using language:
wz : [initialize_ConfigDir] Write dir: /home/myfakeusername/.warzone2100-2.1/
wz : [initialize_ConfigDir] Base dir: /usr/local/bin/
wz : [main] Warzone 2100 - Version 2.1_beta5
fog : [war_SetFog] Visual fog turned OFF
fog : [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main : [main] initializing
wz : [registry_load] Loading the registry from config
wz : [registry_load] Parsing the registry from config
wz : [setLanguage] Setting language to "System locale" ()
wz : [setLocaleUnix] Requested locale "", got "C" instead
fog : [war_SetFog] Visual fog turned OFF
fog : [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog : [avSetStatus] avSetStatus: Setting fog of war ON
3d : [setTextureSize] texture size set to 64
wz : [registry_save] Saving the registry to config
wz : [saveFile] We are to write (config) of size 623
wz : [saveFile] Successfully wrote to /home/myfakeusername/.warzone2100-2.1//config with 623 bytes
wz : [registry_save] Saving the registry to config
wz : [saveFile] We are to write (config) of size 623
wz : [saveFile] Successfully wrote to /home/myfakeusername/.warzone2100-2.1//config with 623 bytes
net : [NETinit] NETinit
net : [NETinit] NETPLAY: Init called, MORNIN'
wz : [saveConfig] Writing prefs to registry
wz : [registry_save] Saving the registry to config
wz : [saveFile] We are to write (config) of size 623
wz : [saveFile] Successfully wrote to /home/myfakeusername/.warzone2100-2.1//config with 623 bytes
wz : [registerSearchPath] registerSearchPath: Registering /home/myfakeusername/.warzone2100-2.1/ at priority 2
wz : [rebuildSearchPath] rebuildSearchPath: Cleaning up
wz : [rebuildSearchPath] rebuildSearchPath: Switching to multiplay mods
wz : [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz : [rebuildSearchPath] rebuildSearchPath: Cleaning up
wz : [rebuildSearchPath] rebuildSearchPath: Switching to multiplay mods
wz : [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz : [rebuildSearchPath] rebuildSearchPath: Cleaning up
wz : [rebuildSearchPath] rebuildSearchPath: Switching to multiplay mods
wz : [printSearchPath] Search paths:
wz : [printSearchPath] [/home/myfakeusername/.warzone2100-2.1/]
wz : [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz : [printSearchPath] [/usr/local/share/warzone2100/]
wz : [printSearchPath] [/usr/local/share/warzone2100/warzone.wz]
wz : [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/warzone.wz
Failed to initialize TTM buffer manager. Falling back to classic.
3d : [screenInitialise] OpenGL extensions supported:
3d : [screenInitialise] * OpenGL 1.2 is supported!
3d : [screenInitialise] * OpenGL 1.3 is supported!
3d : [screenInitialise] * OpenGL 1.4 is supported!
3d : [screenInitialise] * Texture compression supported.
3d : [screenInitialise] * Stencil wrap supported.
3d : [screenInitialise] * Anisotropic filtering supported.
wz : [loadLevFile] Loading lev file: gamedesc.lev
wz : [loadLevFile] Loading lev file: addon.lev
fog : [war_SetFog] Visual fog turned OFF
fog : [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture : [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture : [pie_Initialise] Texture compression: Yes
3d : [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 640; ycentre 400; buffer (nil)
video : [pie_SetGammaValue] pie_SetGammaValue(1.000000)
sound : [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound : [PrintOpenALVersion] OpenAL Version: 1.1
sound : [PrintOpenALVersion] OpenAL Renderer: Software
sound : [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
never : [iV_initializeGLC] glcGenContext() succesful: _glcContext = 1
error : [iV_initializeGLC] iV_initializeGLC: Failed to select font family DejaVu Sans Mono as regular font
warning : [iV_initializeGLC] iV_initializeGLC: Failed to select the "Book" font face of font family DejaVu Sans Mono
error : [iV_initializeGLC] iV_initializeGLC: Failed to select font family DejaVu Sans Mono for the bold font
warning : [iV_initializeGLC] iV_initializeGLC: Failed to select the "Bold" font face of font family DejaVu Sans Mono
never : [iV_initializeGLC] finished initializing GLC
main : [frontendInitialise] Initialising frontend : wrf/frontend.wrf
never : [driveInitVars] driveInitVars: Driving
main : [frontendInitialise] frontEndInitialise: loading resource file .....
wz : [resLoad] resLoad: loading wrf/frontend.wrf
never : [res_parse] directory: images
never : [res_parse] Current resource directory: images/
never : [res_parse] file: IMGPAGE frontend0.png
never : [res_parse] file: IMGPAGE frontend1.png
never : [res_parse] file: IMGPAGE frontend2.png
never : [res_parse] file: IMGPAGE frontend3.png
never : [res_parse] file: IMGPAGE frontend4.png
never : [res_parse] file: IMGPAGE intfac0.png
never : [res_parse] file: IMGPAGE intfac1.png
never : [res_parse] file: IMGPAGE intfac2.png
never : [res_parse] file: IMGPAGE intfac3.png
never : [res_parse] file: IMGPAGE intfac4.png
never : [res_parse] file: IMGPAGE intfac5.png
never : [res_parse] file: IMG intfac.img
texture : [LoadTextureFile] Load texture from resource cache: intfac0.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac0.png page=1
texture : [LoadTextureFile] Load texture from resource cache: intfac1.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac1.png page=2
texture : [LoadTextureFile] Load texture from resource cache: intfac2.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac2.png page=3
texture : [LoadTextureFile] Load texture from resource cache: intfac3.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac3.png page=4
texture : [LoadTextureFile] Load texture from resource cache: intfac4.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac4.png page=5
texture : [LoadTextureFile] Load texture from resource cache: intfac5.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: intfac5.png page=6
never : [res_parse] file: IMG frontend.img
texture : [LoadTextureFile] Load texture from resource cache: frontend0.png (512, 512)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: frontend0.png page=7
texture : [LoadTextureFile] Load texture from resource cache: frontend1.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: frontend1.png page=8
texture : [LoadTextureFile] Load texture from resource cache: frontend2.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: frontend2.png page=9
texture : [LoadTextureFile] Load texture from resource cache: frontend3.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: frontend3.png page=10
texture : [LoadTextureFile] Load texture from resource cache: frontend4.png (256, 256)
texture : [LoadTextureFile] LoadTextureFile: had to upload texture!
texture : [pie_AddTexPage] pie_AddTexPage: frontend4.png page=11
never : [res_parse] directory: texpages
never : [res_parse] Current resource directory: texpages/
never : [res_parse] file: TEXPAGE page-6-features-arizona.png
texture : [dataTexPageLoad] adding page page-6 with texture texpages/page-6-features-arizona.png
texture : [pie_AddTexPage] pie_AddTexPage: page-6 page=12
never : [res_parse] file: TEXPAGE page-7-barbarians-arizona.png
texture : [dataTexPageLoad] adding page page-7 with texture texpages/page-7-barbarians-arizona.png
texture : [pie_AddTexPage] pie_AddTexPage: page-7 page=13
never : [res_parse] file: TEXPAGE page-8-player-buildings-bases.png
texture : [dataTexPageLoad] adding page page-8 with texture texpages/page-8-player-buildings-bases.png
texture : [pie_AddTexPage] pie_AddTexPage: page-8 page=14
never : [res_parse] file: TEXPAGE page-9-player-buildings-bases.png
texture : [dataTexPageLoad] adding page page-9 with texture texpages/page-9-player-buildings-bases.png
texture : [pie_AddTexPage] pie_AddTexPage: page-9 page=15
never : [res_parse] file: TEXPAGE page-10-laboratories.png
texture : [dataTexPageLoad] adding page page-10 with texture texpages/page-10-laboratories.png
texture : [pie_AddTexPage] pie_AddTexPage: page-10 page=16
never : [res_parse] file: TEXPAGE page-11-player-buildings.png
texture : [dataTexPageLoad] adding page page-11 with texture texpages/page-11-player-buildings.png
texture : [pie_AddTexPage] pie_AddTexPage: page-11 page=17
never : [res_parse] file: TEXPAGE page-12-player-buildings.png
texture : [dataTexPageLoad] adding page page-12 with texture texpages/page-12-player-buildings.png
texture : [pie_AddTexPage] pie_AddTexPage: page-12 page=18
never : [res_parse] file: TEXPAGE page-13-player-buildings.png
texture : [dataTexPageLoad] adding page page-13 with texture texpages/page-13-player-buildings.png
texture : [pie_AddTexPage] pie_AddTexPage: page-13 page=19
never : [res_parse] file: TEXPAGE page-14-droid-hubs.png
texture : [dataTexPageLoad] adding page page-14 with texture texpages/page-14-droid-hubs.png
texture : [pie_AddTexPage] pie_AddTexPage: page-14 page=20
never : [res_parse] file: TEXPAGE page-15-droid-hubs.png
texture : [dataTexPageLoad] adding page page-15 with texture texpages/page-15-droid-hubs.png
texture : [pie_AddTexPage] pie_AddTexPage: page-15 page=21
never : [res_parse] file: TEXPAGE page-16-droid-drives.png
texture : [dataTexPageLoad] adding page page-16 with texture texpages/page-16-droid-drives.png
texture : [pie_AddTexPage] pie_AddTexPage: page-16 page=22
never : [res_parse] file: TEXPAGE page-17-droid-weapons.png
texture : [dataTexPageLoad] adding page page-17 with texture texpages/page-17-droid-weapons.png
texture : [pie_AddTexPage] pie_AddTexPage: page-17 page=23
never : [res_parse] file: TEXPAGE page-18-fx.png
texture : [dataTexPageLoad] adding page page-18 with texture texpages/page-18-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-18 page=24
never : [res_parse] file: TEXPAGE page-19-fx.png
texture : [dataTexPageLoad] adding page page-19 with texture texpages/page-19-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-19 page=25
never : [res_parse] file: TEXPAGE page-20-fx.png
texture : [dataTexPageLoad] adding page page-20 with texture texpages/page-20-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-20 page=26
never : [res_parse] file: TEXPAGE page-21-fx.png
texture : [dataTexPageLoad] adding page page-21 with texture texpages/page-21-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-21 page=27
never : [res_parse] file: TEXPAGE page-22-fx.png
texture : [dataTexPageLoad] adding page page-22 with texture texpages/page-22-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-22 page=28
never : [res_parse] file: TEXPAGE page-23-fx.png
texture : [dataTexPageLoad] adding page page-23 with texture texpages/page-23-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-23 page=29
never : [res_parse] file: TEXPAGE page-24-fx.png
texture : [dataTexPageLoad] adding page page-24 with texture texpages/page-24-fx.png
texture : [pie_AddTexPage] pie_AddTexPage: page-24 page=30
never : [res_parse] directory: audio/sfx/interfce
never : [res_parse] Current resource directory: audio/sfx/interfce/
never : [res_parse] file: WAV beep1.ogg
never : [res_parse] file: WAV beep2.ogg
never : [res_parse] file: WAV beep4.ogg
never : [res_parse] file: WAV beep5.ogg
never : [res_parse] file: WAV beep6.ogg
never : [res_parse] file: WAV beep7.ogg
never : [res_parse] file: WAV beep8.ogg
never : [res_parse] file: WAV beep9.ogg
never : [res_parse] file: WAV gmeshtdn.ogg
never : [res_parse] directory: audio
never : [res_parse] Current resource directory: audio/
never : [res_parse] file: AUDIOCFG frontaud.cfg
never : [res_parse] directory: messages/strings
never : [res_parse] Current resource directory: messages/strings/
never : [res_parse] file: STR_RES names.txt
main : [main] Entering main loop
main : [runTitleLoop] TITLECODE_QUITGAME
wz : [frontendShutdown] == Shuting down frontend ==
wz : [saveConfig] Writing prefs to registry
wz : [registry_save] Saving the registry to config
wz : [saveFile] We are to write (config) of size 623
wz : [saveFile] Successfully wrote to /home/myfakeusername/.warzone2100-2.1//config with 623 bytes
never : [resReleaseAllData] resReleaseAllData: STR_RES resource: names.txt(1a66bb4) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-24(45b8004) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-23(45b8003) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-22(45b8002) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-21(45b8001) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-20(45b8000) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-19(45b8019) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-18(45b8018) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-17(45b8017) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-16(45b8016) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-15(45b8015) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-14(45b8014) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-13(45b8013) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-12(45b8012) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-11(45b8011) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-10(45b8010) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-9(545b809) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-8(545b808) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-7(545b807) not used
never : [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-6(545b806) not used
texture : [frontendShutdown] === frontendShutdown ===
texture : [pie_TexShutDown] pie_TexShutDown successful - did free 31 texture pages
texture : [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
main : [main] Shutting down Warzone 2100
main : [multiShutdown] shutting down networking
net : [NETshutdown] NETshutdown
main : [multiShutdown] free game data (structure limits)
main : [systemShutdown] shutting down audio subsystems
sound : [sound_ShutdownLibrary] sound_ShutdownLibrary: starting shutdown
sound : [sound_ShutdownLibrary] sound_ShutdownLibrary: destroy previous context
sound : [sound_ShutdownLibrary] sound_ShutdownLibrary: close device
main : [systemShutdown] shutting down graphics subsystem
texture : [pie_TexShutDown] pie_TexShutDown successful - did free 31 texture pages
3d : [iV_ShutDown] iVi[ShutDown] = successful
Edit again: Installing the font did fix the issue for me. Gentoo users try this fix:
Code: Select all
emerge =media-fonts/dejavu-2.26
Re: Major Graphics glitch
Sorry to say, it seems the betas & trunk don't work that well at all with that chipset.kernel panic wrote: I have an Intel GMA945 chipset and I am running Gentoo 2008.0 with Xorg server 1.5.0 and the i810 driver version 2.4.2-r1.
You would think that Intel could put in a few $$$ to get better drivers. :rolleyes:
-
- Greenhorn
- Posts: 9
- Joined: 10 Jun 2007, 19:52
Re: Major Graphics glitch
As long as I disable shadows WZ2100 is very playable. I do get odd random screen flickers that get annoying from time to time, but it's worth it to play the game.
On the other hand, this is one of the few 3d games my system can handle in linux. I could play many more if I put windows back on but I doubt I'll do that anytime soon.
KP
On the other hand, this is one of the few 3d games my system can handle in linux. I could play many more if I put windows back on but I doubt I'll do that anytime soon.
KP
Re: Major Graphics glitch
So, not to be too nooby about bumping, but I understand that there is a fix for those of us with the GMA. (By KP)
How would I go about, you know, instituting said fix?
How would I go about, you know, instituting said fix?
Re: Major Graphics glitch
My Friend got the same no text and in the game it's all garbled up. He's using the S3 Unichrome Pro (Packard Bell iMedia2300) And he's using the last drivers. It's kinda strange though since this game was from the PIII-Age. U would expect to run the game. He can play Dungeon Siege II normally though.
I also got the original 2 cd's of warzone, would that make any difference with the latest patch or doesn't that make any difference at all?
I also got the original 2 cd's of warzone, would that make any difference with the latest patch or doesn't that make any difference at all?
Re: Major Graphics glitch
The issue is with the S3, and crappy drivers.StriFe wrote:My Friend got the same no text and in the game it's all garbled up. He's using the S3 Unichrome Pro (Packard Bell iMedia2300) And he's using the last drivers. It's kinda strange though since this game was from the PIII-Age. U would expect to run the game. He can play Dungeon Siege II normally though.
I also got the original 2 cd's of warzone, would that make any difference with the latest patch or doesn't that make any difference at all?
He can play the original version OK I would guess, since S3 has better DX drivers than openGL, but, not much better looking at all the issues they have with other games.
Re: Major Graphics glitch
Fedora 11, GMA915, same problem - blanc menus.
WZ2100 installed from repo, also all dejavu-family fonts installed, GL works fine (on Compiz) & others
Year ago i tried it on Fedora 9 & GeForce 7600 - it was the same.
Will try year later with Fedora 13 & something else. Maybe.
WZ2100 installed from repo, also all dejavu-family fonts installed, GL works fine (on Compiz) & others
Year ago i tried it on Fedora 9 & GeForce 7600 - it was the same.
Will try year later with Fedora 13 & something else. Maybe.
-
- Trained
- Posts: 59
- Joined: 06 Aug 2008, 04:19
Re: Major Graphics glitch
I wonder if this is can be a general Vista or a general Intel GMA 950 related bug? Anyone else tried this game under either and can tell?
It works very well with the Intel GMA 950 and Win XP pro.
It works very well with the Intel GMA 950 and Win XP pro.
Re: Major Graphics glitch
Try turning compiz off. Compositing window managers like compiz on linux and aero on windows are known to cause problems with opengl applications.dlynx wrote:Fedora 11, GMA915, same problem - blanc menus.
WZ2100 installed from repo, also all dejavu-family fonts installed, GL works fine (on Compiz) & others