Alpha 7 Campaign Help

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styrofoam1994
Greenhorn
Posts: 12
Joined: 21 Jan 2008, 00:35

Alpha 7 Campaign Help

Post by styrofoam1994 »

I have a problem with the Alpha mission 7 in the campaign. I cannot finish the mission, and and I do not know how to. Can you tell me what the objectives are, exactly, and possibly guide me through?
(and I have only about 3 minutes remaining in the mission, with almost nothing at the forward base. I fear that if I do not finish this mission, I might have to start the campaign all over again. If I cannot finish it on time, can you tell me a way to recover the file to the last mission that I completed so I can restart mission 7 only?) :| :| :| :| :| :| :|
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lav_coyote25
Professional
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Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Alpha 7 Campaign Help

Post by lav_coyote25 »

:stressed: :scream: http://docs.wz2100.net/


it is in the documents project - only 6 plus years of gathering information ...and for some reason people cant seem to find it... even if it is in the forums ... which by the way - no one reads... :mad;
jamesdean
Greenhorn
Posts: 13
Joined: 30 Mar 2007, 20:56

Re: Alpha 7 Campaign Help

Post by jamesdean »

well, I am also stopped at Alpha 7, where I could not find the object which is said to be "removed & located in the pre-collapsed house".......I built the forward base, successfully
defended it with no unit loss, and I, destroyed all the "pre-collapesed houses" in the map!! what's wrong with this campaign? The problem happened again & again in all versions,
included the latest one!
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lav_coyote25
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Joined: 08 Aug 2006, 23:18

Re: Alpha 7 Campaign Help

Post by lav_coyote25 »

http://docs.wz2100.net/walk%20through/ft_alpha_7.html


ok here is where many persons miss: ensure you go all the way to the top (north) of the map. when there - go in both directions (your choice which is first east or west) dont forget to look into corners. make sure there are NO structures or wall segments of units etc left. also ensure that the southern parts of the map remain clear of same type of items - wall fragments/structures/units/etc...
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