Warzone 2100 3.2.3 crashed
Posted: 23 Sep 2018, 17:04
Hey people.
Sorry for my english im french, i have a problem with the last version of warzone. i don't know why.
maybe this can help :
--- Starting log [C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt]---
info |04:45:29: [realmain:938] Using C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt debug file
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
error |04:45:47: [khr_callback:139] GL::API(Performance:Medium) : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
Thanks
Sorry for my english im french, i have a problem with the last version of warzone. i don't know why.
maybe this can help :
--- Starting log [C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt]---
info |04:45:29: [realmain:938] Using C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt debug file
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
error |04:45:47: [khr_callback:139] GL::API(Performance:Medium) : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
Thanks