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Missing executable error

Posted: 07 Jul 2018, 20:45
by WZ2100ModsFAn
the game crashes and mentions something about a missing executable

i'm using linux by the way

the error only happens when i modify nullbot somehow

Code: Select all

../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
warning: Source file is more recent than executable.
warning: RTTI symbol not found for class 'std::_Sp_counted_ptr_inplace<std::__future_base::_Task_state<fpathRoute(MOVE_CONTROL*, unsigned int, int, int, int, int, PROPULSION_TYPE, DROID_TYPE, FPATH_MOVETYPE, int, bool, StructureBounds const&)::{lambda()#1}, std::allocator<int>, PATHRESULT ()>, fpathRoute(MOVE_CONTROL*, unsigned int, int, int, int, int, PROPULSION_TYPE, DROID_TYPE, FPATH_MOVETYPE, int, bool, StructureBounds const&)::{lambda()#1}, (__gnu_cxx::_Lock_policy)2>'
warning: RTTI symbol not found for class 'std::_Sp_counted_ptr_inplace<std::__future_base::_Task_state<fpathRoute(MOVE_CONTROL*, unsigned int, int, int, int, int, PROPULSION_TYPE, DROID_TYPE, FPATH_MOVETYPE, int, bool, StructureBounds const&)::{lambda()#1}, std::allocator<int>, PATHRESULT ()>, fpathRoute(MOVE_CONTROL*, unsigned int, int, int, int, int, PROPULSION_TYPE, DROID_TYPE, FPATH_MOVETYPE, int, bool, StructureBounds const&)::{lambda()#1}, (__gnu_cxx::_Lock_policy)2>'
Saved dump file to '/home/wzm/.local/share/warzone2100-master/logs/warzone2100.gdmp-9uMKEg'
If you create a bugreport regarding this crash, please include this file.
Segmentation fault

Re: Missing executable error

Posted: 07 Jul 2018, 20:59
by Berg
WZ2100ModsFAn wrote:the error only happens when i modify nullbot somehow
Then stop modifying nullbot.
This is a repeat topic of others you have tried.
If you change the code and break it its your fault.
Please debug your changes.

Re: Missing executable error

Posted: 07 Jul 2018, 23:08
by WZ2100ModsFAn
Berg wrote:
WZ2100ModsFAn wrote:the error only happens when i modify nullbot somehow
Then stop modifying nullbot.
This is a repeat topic of others you have tried.
If you change the code and break it its your fault.
Please debug your changes.
here's the debug log file

this time now i'm using windows
Warzone2100.RPT
The rpt file that goes with the log file
(27.01 KiB) Downloaded 156 times
WZlog-0707_160347.txt
The log file in debug with a crash from 10 players
(504.48 KiB) Downloaded 154 times
this is a fresh build with a mod alone in the autoload folder

okay it wasn't from modifying nullbot that was a problem
the problem was with the stats folder

Re: Missing executable error

Posted: 08 Jul 2018, 14:31
by Morgana
make you but one new ai.

name the ai artificial intelligence.

Re: Missing executable error

Posted: 08 Jul 2018, 18:57
by WZ2100ModsFAn
Morgana wrote:make you but one new ai.

name the ai artificial intelligence.
nullbot wasn't the problem it was a stats problem

i realized that by renaming the stats folder then the 10 player map worked again