Error help

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Error help

Postby supernova83 » 29 Apr 2018, 23:01

Can anyone help me with this error, load up the game and after a few seconds on the menu screen it all freezes.
Thanks
--- Starting log [C:\Users\chris\Documents\Warzone 2100 3.2\logs\WZlog-0429_214912.txt]---
info |09:49:12: [realmain:938] Using C:\Users\chris\Documents\Warzone 2100 3.2\logs\WZlog-0429_214912.txt debug file
error |09:49:28: [khr_callback:139] GL::API(Error:High) : Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
(pid=20800 warzone2100.exe 32bit)
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Re: Error help

Postby pastdue » 30 Apr 2018, 03:17

Could you please try the latest nightly build, which may fix it?

For Windows:
http://buildbot.wz2100.net/files/master/windows/

And download the latest warzone2100-master-<date>-<time>-<commit>.exe.
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Re: Error help

Postby supernova83 » 30 Apr 2018, 09:10

error remains, cant find the log files for that version
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Re: Error help

Postby Forgon » 30 Apr 2018, 10:06

supernova83 wrote:error remains, cant find the log files for that version

Version master uses a different location for the configuration directory than 3.2,
which is documented in the file README.md:

Warzone directory under Windows

The directory Warzone 2100 Project\Warzone 2100 <version> is located under the %APPDATA% folder.

Typical %APPDATA% paths:
  • Windows XP: \Documents and Settings\$USER$\Application Data
  • Windows Vista+: \Users\$USER$\AppData\Roaming
Hence, the default path for the Warzone configuration data on Windows Vista+ would be: C:\Users\$USER$\AppData\Roaming\Warzone 2100 Project\Warzone 2100 <version>\

By default, the %APPDATA% folder is hidden. Entering: %APPDATA%\Warzone 2100 Project\ into the address bar of Windows Explorer will browse to your Warzone directory.
Review my new green assignment crosshair cursor: ticket #4778
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Re: Error help

Postby supernova83 » 30 Apr 2018, 19:05

seem to have figured it out
the error occurs when I set antialiasing to 32, leave at 16 and all seems fine
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Re: Error help

Postby pastdue » 30 Apr 2018, 23:52

supernova83 wrote:seem to have figured it out
the error occurs when I set antialiasing to 32, leave at 16 and all seems fine


Yep, that would do it. Should probably add something to the documentation / FAQ about this. Nice catch! 8)
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Re: Error help

Postby supernova83 » 01 May 2018, 19:11

Thanks, I was hoping to get help not give a little :lol2:
At least its something we can all work with now.
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