warzone as crashed in windows 7

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warzone as crashed in windows 7

Postby Perry Rhodan » 15 Jan 2018, 16:29

My error warzone every time I go in limits of structure
I already played perfectly the game with this same pc and configuration, I formatted thinking it was windows but the problem persists, I think it may be the lack of some .NET framework because when I played it had several installed, today I only have the 4.75 installed, I searched but found nowhere that said I needed .NFW, below follows the configuration of my pc:

Processor: Intel-PROC AMD PHENOM X6 1065T OEM
HARD DISK 500GB
MEMORY 8 GB
VIDEO BOARD: NVIDIA GeForce 8400GS
Windows 7 Professional 64-bit SP1

Remember that I already played warzone with this same pc and system below the RPT:


Error occured on Monday, January 15, 2018 at 11:59:18.

Program: C: \ Program Files (x86) \ Warzone 2100-3.2.3 \ warzone2100.exe (warzone2100)
Command line: "C: \ Program Files (x86) \ Warzone 2100-3.2.3 \ warzone2100.exe"
Version: Version: 3.2.3, Built: Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Mon Jan 15 11:58:24 2018

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Date:
[11:58:25] Video Mode 800 x 600 (window)
[11:58:25] OpenGL Vendor: NVIDIA Corporation
[11:58:25] OpenGL Renderer: GeForce 8400GS / PCIe / SSE2
[11:58:25] OpenGL Version: 3.3.0
[11:58:25] GLEW Version: 1.12.0
[11:58:25] OpenGL GLSL Version: 3.30 NVIDIA via Cg compiler
[11:58:27] OpenAL Device Name: OpenAL Soft
[11:58:27] OpenAL Vendor: OpenAL Community
[11:58:27] OpenAL Version: 1.1 ALSOFT 1.16.0
[11:58:27] OpenAL Renderer: OpenAL Soft
[11:58:27] OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[11:58:28] Using Backend: SDL
[11:58:28] Using language: System Location


C: \ Program Files (x86) \ Warzone 2100-3.2.3 \ warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info | 11: 58: 24: [realmain: 938] Using C: \ Users \ Eduardo \ Documents \ Warzone 2100 3.2 \ logs \ WZlog-0115_115824.txt debug file
Log message: error | 11: 59: 18: [khr_callback: 139] GL :: API (Performance: Medium): Program / shader state performance warning: Fragment Shader is going to be recompiled because of the shader key based on GL state mismatches.

Registers:
eax = 00000000 ebx = 13fe0020 ecx = 00000000 edx = 00000001 esi = 00008246 edi = 1345b028
eip = 00020092 esp = 1345afa4 ebp = 00008250 iopl = 0 nv up ei pl nz na po nc
cs = 0023 ss = 002b ds = 002b es = 002b fs = 0053 gs = 002b efl = 00010206

Call stack:
00020092
60DEBA5C C: \ Windows \ system32 \ nvoglv32.dll: 60DEBA5C
60DEBBA6 C: \ Windows \ system32 \ nvoglv32.dll: 60DEBBA6
60DEBB55 C: \ Windows \ system32 \ nvoglv32.dll: 60DEBB55
6078674C C: \ Windows \ system32 \ nvoglv32.dll: 6078674C
610676EA C: \ Windows \ system32 \ nvoglv32.dll: 610676EA DrvPresentBuffers
60FFD2F1 C: \ Windows \ system32 \ nvoglv32.dll: 60FFD2F1 DrvPresentBuffers
60FFD6F4 C: \ Windows \ system32 \ nvoglv32.dll: 60FFD6F4 DrvPresentBuffers
60FFDB5D C: \ Windows \ system32 \ nvoglv32.dll: 60FFDB5D DrvPresentBuffers
6106737A C: \ Windows \ system32 \ nvoglv32.dll: 6106737A DrvPresentBuffers
6106E659 C: \ Windows \ system32 \ nvoglv32.dll: 6106E659 DrvPresentBuffers
6076277B C: \ Windows \ system32 \ nvoglv32.dll: 6076277B
607622E9 C: \ Windows \ system32 \ nvoglv32.dll: 607622E9
60897CFB C: \ Windows \ system32 \ nvoglv32.dll: 60897CFB
6106B895 C: \ Windows \ system32 \ nvoglv32.dll: 6106B895 DrvPresentBuffers
608C3595 C: \ Windows \ system32 \ nvoglv32.dll: 608C3595
60E51530 C: \ Windows \ system32 \ nvoglv32.dll: 60E51530
60E52CD1 C: \ Windows \ system32 \ nvoglv32.dll: 60E52CD1
60E52AEE C: \ Windows \ system32 \ nvoglv32.dll: 60E52AEE
60E528CC C: \ Windows \ system32 \ nvoglv32.dll: 60E528CC
60F9814C C: \ Windows \ system32 \ nvoglv32.dll: 60F9814C DrvValidateVersion
752033CA C: \ Windows \ syswow64 \ kernel32.dll: 752033CA BaseThreadInitThunk
77649ED2 C: \ Windows \ SysWOW64 \ ntdll.dll: 77649ED2 RtlInitializeExceptionChain
77649EA5 C: \ Windows \ SysWOW64 \ ntdll.dll: 77649EA5 RtlInitializeExceptionChain

please tell me some solution to this problem
Perry Rhodan
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Re: warzone as crashed in windows 7

Postby NoQ » 16 Jan 2018, 06:52

That's a lot of NVIDIA drivers in the stack trace. I haven't heard of many problems with NVIDIA drivers, but still, as a routine advice, upgrading or downgrading those might help.
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