WZ2100 3.2.3 crash

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WZ2100 3.2.3 crash

Postby JimmyJack » 09 May 2017, 04:18

info |08:46:49: [getCompFromID:1376] No such component ID [Body13SUP] found
info |08:46:49: [getCompFromID:1376] Assert in Warzone: stats.cpp:1376 (psComp), last script event: '<none>'
info |08:47:38: [seq_Play:509] unable to open 'sequences/cam1/sub1_5pl.ogg' for playback
info |08:47:38: [seq_Play:509] unable to open 'sequences/cam1/sub1_5.ogg' for playback

Saved a skirmish game. Loaded it, put tanks on transport and transport took off and then crash. I did, however, use a cheat in the saved game. That may be the prob. I was testing how the cheats worked and was the (my) first test. The code was research all.
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Re: WZ2100 3.2.3 crash

Postby JimmyJack » 09 May 2017, 17:48

I'm sorry. I am such a bone head! I was playing a CAMPAIGN game. I don't know why I said skirmish. I used the "research all" cheat in 1.1 and saved after every level up to 1.7 then shut the computer down. Then when I started back up I had the crash thing. I tried starting a game then shift + backspace to put the game in cheat mode then quit the game and load the saved game. It still crashed.
Can someone reply here and let me know if I am helping anyone?
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Re: WZ2100 3.2.3 crash

Postby NoQ » 14 May 2017, 20:19

Campaign isn't supposed to have wyvern body (aka Body13SUP), i guess the cheat wasn't knowing what it was doing. In general, cheats are for debugging, and nobody guarantees them being enjoyable or even playable...
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Re: WZ2100 3.2.3 crash

Postby Berserk Cyborg » 14 May 2017, 22:28

Starting with 3.2.3 I have been able to break savegames by merely loading them without going into cheat mode (I have not tested if skirmish breaks). See ticket #4581.

From 3.2.3:
Code: Select all
C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at location 011740ed in module C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe Reading from location 0000003c.

Log message: info    |03:10:32: [realmain:938] Using C:\Users\kjeff\Documents\Warzone 2100 3.2\logs\WZlog-0514_151032.txt debug file
Log message: info    |03:10:46: [getCompFromID:1376] No such component ID [Body14SUP] found
Log message: info    |03:10:46: [getCompFromID:1376] Assert in Warzone: stats.cpp:1376 (psComp), last script event: '<none>'
Log message: error   |03:10:46: [initTemplates:233] Invalid template "Heavy Cannon Hydra Dragon Tracks" from stored templates
Log message: info    |03:10:46: [getCompFromID:1376] No such component ID [AAGunLaser] found
Log message: info    |03:10:46: [getCompFromID:1376] Assert in Warzone: stats.cpp:1376 (psComp), last script event: '<none>'
Log message: info    |03:10:46: [getCompFromID:1376] No such component ID [RadarDetector] found
Log message: info    |03:10:46: [getCompFromID:1376] Assert in Warzone: stats.cpp:1376 (psComp), last script event: '<none>'

Registers:
eax=16ea76ec ebx=103ff150 ecx=103ff150 edx=0000003c esi=16ea76ec edi=103ff1b4
eip=011740ed esp=103ff0ec ebp=103ff150 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010212

Call stack:
011740ED  C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe:011740ED  g_get_num_processors
FFFFF6CF



My master executable gives this instead:
Code: Select all
C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe caused an Access Violation at location 0048880a in module C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe Reading from location 00000328.

Log message: error   |12:25:58: [gameTimeUpdate:217] Synch error, gameTimes were: {   8602,       0,       0,    8602}
Log message: error   |12:25:58: [gameTimeUpdate:218] Synch error, CRCs were:      { 0xFE83,  0x0000,  0x0000,  0xFE83}
Log message: error   |12:26:00: [gameTimeUpdate:217] Synch error, gameTimes were: {   8602,       0,   10602,   10602}
Log message: error   |12:26:00: [gameTimeUpdate:218] Synch error, CRCs were:      { 0xFE83,  0x0000,  0xE19A,  0xE19A}

Registers:
eax=000002f8 ebx=266cb4b0 ecx=ffffffff edx=18799a28 esi=18799a28 edi=1024f670
eip=0048880a esp=1024f56c ebp=1024f5b4 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:
0048880A  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:0048880A  movePlayDroidMoveAudio  /home/buildbot/slaves/warzone2100/master-nightly/build/src/move.cpp:1857
004888AC  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:004888AC  moveDroidStartCallback  /home/buildbot/slaves/warzone2100/master-nightly/build/src/move.cpp:1901
00543406  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:00543406  sound_FinishedCallback  /home/buildbot/slaves/warzone2100/master-nightly/build/lib/sound/track.cpp:360
005414F9  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:005414F9  sound_DestroyIteratedSample  /home/buildbot/slaves/warzone2100/master-nightly/build/lib/sound/openal_track.cpp:279
00541ADA  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:00541ADA  sound_Update  /home/buildbot/slaves/warzone2100/master-nightly/build/lib/sound/openal_track.cpp:369
00540BD8  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:00540BD8  cdAudio_Close  /home/buildbot/slaves/warzone2100/master-nightly/build/lib/sound/cdaudio.cpp:64
004604E5  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:004604E5  systemShutdown  /home/buildbot/slaves/warzone2100/master-nightly/build/src/init.cpp:760
0047AA1E  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:0047AA1E  realmain  /home/buildbot/slaves/warzone2100/master-nightly/build/src/main.cpp:1107
005B363C  C:\Users\kjeff\Local Programs\Warzone2100-master\warzone2100_portable.exe:005B363C
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Re: WZ2100 3.2.3 crash

Postby JimmyJack » 15 May 2017, 00:52

NoQ wrote:Campaign isn't supposed to have wyvern body


No there was no wyvern body here. I may have copied the wrong file. :oops: sorry, my bad. I don't know much about this stuff but I'm trying. But anyway it is still crashing. I load units for an away mission and as soon as the transport is gone it crashes when loading the next map. I had to save at the beginning of the level because it won't let me save between levels. I don't know if that is a bug or not but hitting the esc button between levels dose nothing I cant save or quit a game until I start the next level.

Thanks anyway NoQ.
Transmission ends ...
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