Warzone 3.2.0 #version directive missing

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Warzone 3.2.0 #version directive missing

Postby Mastertad94 » 11 Apr 2017, 23:00

hey, im trying to play this version of Warzone2100 with a friend cuz 3.2.2 doesnt want to work online, but he keeps experiencing a problem with Shader_IDs. I have multiple bug reports and a Log from a multiplayer game that keep saying this, but no mater how we go about it nothing seems to work.
OS: Windows 10(no transition)
Graphics card: AMD Radeon R9
with an I7 quad core processor
Note this happens in single player, Campaign, Tutorial, and multiplayer for him. He has tried disabling his firewall and anti-virus. still the same results.

We have tried turning off shaders and all that stuff through AMD and the likes
im up for suggestions, Logs will be below in under the line and separated by a large gap. File locations will be altered slightly due to privacy.
His Log
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--- Starting log [C:\Users\My User\Documents\Warzone 2100 3.2\logs\WZlog-0411_154448.txt]---
info |03:44:48: [realmain:1140] Using C:\Users\My User\Documents\Warzone 2100 3.2\logs\WZlog-0411_154448.txt debug file
error |03:44:49: [khr_callback:140] GL::SC(Other:Medium) : SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 0:1: '' : #version directive missing

error |03:44:49: [khr_callback:140] GL::SC(Other:Medium) : SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 0:1: '' : #version directive missing

error |03:44:49: [khr_callback:140] GL::SC(Other:Medium) : SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 0:1: '' : #version directive missing

error |03:44:49: [khr_callback:140] GL::SC(Other:Medium) : SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 0:1: '' : #version directive missing

error |03:45:15: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
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My log from a successfully port forwarded multiplayer lobby
-----------------------------------------------------------------------------------------------------------------------------------------------------
--- Starting log [C:\Users\My User\Documents\Warzone 2100 3.2\logs\WZlog-0410_195237.txt]---
info |07:52:37: [realmain:1140] Using C:\Users\My User\Documents\Warzone 2100 3.2\logs\WZlog-0410_195237.txt debug file
error |07:52:54: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Game configured port (2100) correctly on (XXX.XXX.X.X)"
error |07:52:54: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Your external IP is XX.XXX.XXX.X"
info |07:53:36: [NETallowJoining:2619] Player Player has joined, IP is: XXX.XXX.XX.XX
error |07:55:33: [loadDroidTemplates:391] Design id:221474 (Truck Viper Wheels) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221518 (*Cyb-Wpn-Atmiss* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221540 (Heavy Gunner Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221562 (Machinegunner Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221584 (*Combat Engineer* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221606 (Flamer Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221628 (*Cyborg Grenade Weapon* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221650 (Super Scourge Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221672 (Super Auto-Cannon Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221694 (Super HPV Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221716 (Super Heavy-Gunner Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221738 (Super Pulse Laser Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:33: [loadDroidTemplates:391] Design id:221760 (Super Rail-Gunner Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221782 (Super Tank-Killer Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221804 (*Cyb-Wpn-Laser* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221826 (*Cyborg Mechanic* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221848 (*Cyb-Wpn-Rail1* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221870 (Lancer Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221892 (*CyborgRotMG* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:221914 (*Cyborg Thermite Weapon* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:225148 (Super Transport) *NOT* added to UI list (duplicate), player= 1
error |07:55:34: [loadDroidTemplates:391] Design id:225280 (Transport) *NOT* added to UI list (duplicate), player= 1
info |07:55:49: [NETrecvNet:1844] Player, (player 1) seems to have dropped/disconnected.
info |07:55:49: [recvPlayerLeft:271] ** player 1 has dropped, in-game!
error |07:56:58: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Game configured port (2100) correctly on (XXX.XXX.X.X)"
error |07:56:59: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Your external IP is XX.XXX.XXX.X"
info |08:12:42: [NETallowJoining:2619] Player LeDestore has joined, IP is: XXX.XXX.XX.XX
info |08:13:39: [recvReadyRequest:2036] Host only routine detected for client!
info |08:13:39: [recvReadyRequest:2036] Assert in Warzone: multiint.cpp:2036 (false), last script event: 'N/A'
info |08:13:39: [recvReadyRequest:2036] Host only routine detected for client!
info |08:13:39: [recvReadyRequest:2036] Assert in Warzone: multiint.cpp:2036 (false), last script event: 'N/A'
error |08:13:48: [loadDroidTemplates:391] Design id:221474 (Truck Viper Wheels) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221518 (*Cyb-Wpn-Atmiss* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221540 (Heavy Gunner Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221562 (Machinegunner Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221584 (*Combat Engineer* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221606 (Flamer Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221628 (*Cyborg Grenade Weapon* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221650 (Super Scourge Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221672 (Super Auto-Cannon Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221694 (Super HPV Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221716 (Super Heavy-Gunner Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221738 (Super Pulse Laser Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221760 (Super Rail-Gunner Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221782 (Super Tank-Killer Cyborg Cyborg Heavy Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221804 (*Cyb-Wpn-Laser* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221826 (*Cyborg Mechanic* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221848 (*Cyb-Wpn-Rail1* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221870 (Lancer Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221892 (*CyborgRotMG* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:221914 (*Cyborg Thermite Weapon* Cyborg Light Body Cyborg Propulsion) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:225148 (Super Transport) *NOT* added to UI list (duplicate), player= 1
error |08:13:48: [loadDroidTemplates:391] Design id:225280 (Transport) *NOT* added to UI list (duplicate), player= 1
error |08:19:27: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Game configured port (2100) correctly on (XXX.XXX.X.X)"
error |08:19:27: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "Your external IP is XX.XXX.XXX.X"
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Mastertad94
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Re: Warzone 3.2.0 #version directive missing

Postby Cyp » 12 Apr 2017, 20:41

I don't know what the issue is, but the shader #version number thing seems to be a warning only, not an error.
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Re: Warzone 3.2.0 #version directive missing

Postby Mastertad94 » 14 Apr 2017, 10:03

And what about the later log.. these messages popped up so fast that they never had a chance to fully show all of it. plus this only happened when we played multiplayer and it was just him and me. which means that his side is hitting those errors.
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Re: Warzone 3.2.0 #version directive missing

Postby Cyp » 14 Apr 2017, 10:13

I don't see anything in the logs that says what went wrong. Actually, I don't know anything about what went wrong – did it crash or something, if so it might be graphics-driver related?

Don't know whether or not it could help, but you could try the latest warzone2100-master-2017*-*-*.exe from http://buildbot.wz2100.net/files/ in case.
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Re: Warzone 3.2.0 #version directive missing

Postby Mastertad94 » 14 Apr 2017, 10:28

Doing a little bit of trouble shooing myself (to try to find where the bug or what ever may be) i ran into a simular log when i removed the mp.wz file from my Programs(x86) location where Warzone2100 installed.
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Re: Warzone 3.2.0 #version directive missing

Postby Mastertad94 » 14 Apr 2017, 10:30

I cannot play the newever version of Warzone2100, game crashes when ever i attempt to host a multiplayer game (havent checked out single player) i attempted 3.2.2 and 3.2.1 both portable and the straight up Exe. so i am using a version that i know works for multiplayer use. at least most of the time.
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