Help with enable/disable allies sharing research
Posted: 27 Feb 2017, 09:59
OK, here's my problem:
I mostly play skirmish games (me against two or more AIs). Every once in a while I play a multi-player game against human opponents.
As far as things I can do and features I love, the 3.1 versions are my favorites for many reasons.
The top reason being the ability to use preloaded templates for my droids/tanks. For some reason, that no longer works in any v3.2.
To me, not having to re-create the same templates over and over again in each game played, as your tech tree progresses, is a big time saver, which allows me to concentrate on game strategy without worrying about not having the latest weaponry and body tech available to me right away.
On the other hand, I would love to have the enable/disable allies sharing research feature that was added starting with version 3.2.1, as this will allow me to take on 4, 5 or even 6 AIs.
If the AIs share research, that becomes impossible or extremely hard at best...
Can anyone help me / guide me on how to implement this v3.2 feature in a 3.1 mod???
Or at least point me to where the code for this feature is located in v3.2?
As an alternate option, I would settle for the ability to use NoQ's nullbot extras in a 3.2 version.
This is what I'm talking about: http://addons.wz2100.net/174
Sadly, that mod no longer works in any 3.2 version...
And if someone can figure out a way to still be able to use preloaded templates in v3.2 it will be even better.
I mostly play skirmish games (me against two or more AIs). Every once in a while I play a multi-player game against human opponents.
As far as things I can do and features I love, the 3.1 versions are my favorites for many reasons.
The top reason being the ability to use preloaded templates for my droids/tanks. For some reason, that no longer works in any v3.2.
To me, not having to re-create the same templates over and over again in each game played, as your tech tree progresses, is a big time saver, which allows me to concentrate on game strategy without worrying about not having the latest weaponry and body tech available to me right away.
On the other hand, I would love to have the enable/disable allies sharing research feature that was added starting with version 3.2.1, as this will allow me to take on 4, 5 or even 6 AIs.
If the AIs share research, that becomes impossible or extremely hard at best...
Can anyone help me / guide me on how to implement this v3.2 feature in a 3.1 mod???
Or at least point me to where the code for this feature is located in v3.2?
As an alternate option, I would settle for the ability to use NoQ's nullbot extras in a 3.2 version.
This is what I'm talking about: http://addons.wz2100.net/174
Sadly, that mod no longer works in any 3.2 version...
And if someone can figure out a way to still be able to use preloaded templates in v3.2 it will be even better.