Warzone has crashed

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ehsan2mk
New user
Posts: 1
Joined: 24 Nov 2016, 15:28

Warzone has crashed

Post by ehsan2mk »

-------------------

Error occured on Thursday, November 24, 2016 at 16:48:47.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Nov 24 16:48:25 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[16:48:25]Video Mode 3840 x 2160 (fullscreen)
[16:48:25]OpenGL Vendor: Intel
[16:48:25]OpenGL Renderer: Intel(R) HD Graphics 530
[16:48:25]OpenGL Version: 4.4.0 - Build 21.20.16.4534
[16:48:25]GLEW Version: 1.12.0
[16:48:25]OpenGL GLSL Version : 4.40 - Build 21.20.16.4534
[16:48:26]OpenAL Device Name: OpenAL Soft
[16:48:26]OpenAL Vendor: OpenAL Community
[16:48:26]OpenAL Version: 1.1 ALSOFT 1.16.0
[16:48:26]OpenAL Renderer: OpenAL Soft
[16:48:26]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[16:48:26]Using Backend: SDL
[16:48:26]Using language: System locale
[16:48:45]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 700a773f in module C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll Reading from location 0000000a.

Log message: info |04:48:25: [realmain:1140] Using C:\Users\alireza\Documents\Warzone 2100 3.2\logs\WZlog-1124_164825.txt debug file
Log message: info |04:48:34: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |04:48:47: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.

Registers:
eax=00072e60 ebx=00000002 ecx=0f4f1000 edx=ffff8004 esi=0f2b45b0 edi=000007bc
eip=700a773f esp=0a91e050 ebp=0a91eea0 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010282

Call stack:
700A773F C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:700A773F DrvSetLayerPaletteEntries
6FFEDCA4 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:6FFEDCA4 DrvSetLayerPaletteEntries
6FFED8C4 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:6FFED8C4 DrvSetLayerPaletteEntries
6FFED792 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:6FFED792 DrvSetLayerPaletteEntries
70000CE5 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:70000CE5 DrvSetLayerPaletteEntries
6FF5D531 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:6FF5D531 DrvSetLayerPaletteEntries
701D5A41 C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:701D5A41 DrvSetLayerPaletteEntries
701D5EFB C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_0745f11ce6fc197c\ig9icd32.dll:701D5EFB DrvSetLayerPaletteEntries
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Doruletz
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Posts: 112
Joined: 17 Sep 2015, 06:00
Location: Tennessee, USA

Re: Warzone has crashed

Post by Doruletz »

ehsan2mk wrote:-------------------

Error occured on Thursday, November 24, 2016 at 16:48:47.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Nov 24 16:48:25 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[16:48:25]Video Mode 3840 x 2160 (fullscreen)
[16:48:25]OpenGL Vendor: Intel
[16:48:25]OpenGL Renderer: Intel(R) HD Graphics 530
[16:48:25]OpenGL Version: 4.4.0 - Build 21.20.16.4534
[16:48:25]GLEW Version: 1.12.0
[16:48:25]OpenGL GLSL Version : 4.40 - Build 21.20.16.4534
[16:48:26]OpenAL Device Name: OpenAL Soft
[16:48:26]OpenAL Vendor: OpenAL Community
[16:48:26]OpenAL Version: 1.1 ALSOFT 1.16.0
[16:48:26]OpenAL Renderer: OpenAL Soft
.... and lots more ....
Since you're using Windows, would'nt it be more appropriate to use Direct3D / DirectX instead of OpenGL???
Read here:
https://warzone.atlassian.net/wiki/disp ... ics+Issues
What do I think about Window$ ??? Just see my AVATAR...
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