No mods folder?

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket

No mods folder?

Postby c++noob » 26 Sep 2016, 00:21

I just installed two mods, I go to my config folder, and there is no mods folder. Am I supposed to make one somehow? I can use a screenshot because XCF files aren't allowed, and I don't want to install a screenshotting software. I'm using Linux 16.04 with version 3.2.1


:stare: :...:
c++noob
New user
 
Posts: 3
Joined: 25 Sep 2016, 23:49

Re: No mods folder?

Postby Cyp » 26 Sep 2016, 07:22

Yes, you have to create one.
Cyp
Evitcani
Evitcani
 
Posts: 692
Joined: 17 Jan 2010, 23:35

Re: No mods folder?

Postby Berg » 26 Sep 2016, 10:56

In your .warzone2100-3.2 folder create a mods folder with global, campaign and multiplay folders inside.
these are the commands for starting mods and I assume the folder names inside the mods folder.
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod
Last edited by Berg on 27 Sep 2016, 22:30, edited 2 times in total.
User avatar
Berg
Regular
Regular
 
Posts: 1882
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: No mods folder?

Postby Jorzi » 27 Sep 2016, 18:09

Also on a sidenote: GIMP can export images in any format, not just xcf. In fact, xcf is not meant to be a viewable format, but rather the project file, the "source", if you wish, from which the actual images are exported ("compiled").
To make this distinction clearer, GIMP has recently moved all the viewable image formats to the "export"-function, while "save" only gives you the xcf file.
ImageImage
-insert deep philosophical statement here-
Jorzi
Regular
Regular
 
Posts: 1944
Joined: 11 Apr 2010, 00:14

Re: No mods folder?

Postby c++noob » 27 Sep 2016, 22:48

Berg wrote:In your .warzone2100-3.2 folder create a mods folder with global, campaign and multiplay folders inside.
these are the commands for starting mods and I assume the folder names inside the mods folder.
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod

Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.
c++noob
New user
 
Posts: 3
Joined: 25 Sep 2016, 23:49

Re: No mods folder?

Postby Berg » 29 Sep 2016, 22:08

c++noob wrote:Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.


These are the terminal commands for running mods from a particular the folder names are there also.

its just an example of what folders and commands are used.

for example terminal in the warzone top folder "./src/warzone2100 mod=<modname.wz>" will start a game using what ever mod you choose from the global folder
User avatar
Berg
Regular
Regular
 
Posts: 1882
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: No mods folder?

Postby c++noob » 30 Sep 2016, 00:01

Berg wrote:
c++noob wrote:Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.


These are the terminal commands for running mods from a particular the folder names are there also.

its just an example of what folders and commands are used.

for example terminal in the warzone top folder "./src/warzone2100 mod=<modname.wz>" will start a game using what ever mod you choose from the global folder

Is there a way to do multiple?
c++noob
New user
 
Posts: 3
Joined: 25 Sep 2016, 23:49

Re: No mods folder?

Postby xShadow421x » 30 Sep 2016, 23:13

Greetings,
c++noob wrote:Is there a way to do multiple?

In terms of one instance of the game running, I don't think so, but I assume you could probably have individual shortcuts to the Warzone app that target each directory (Sorry, I'm not completely familiar with Linux).
Either way, if your ultimate goal here is to use the mod/s for both campaign and skirmish/multiplayer simultaneously, you would just use the global folder (*applies mods to everything) and then target that directory exclusively as explained before.
Just be aware that you can't play online unless the person/people you play with have identical mods installed when you do this.
ImageImageImageImage
User avatar
xShadow421x
Rookie
Rookie
 
Posts: 27
Joined: 13 Apr 2013, 17:22
Location: Earth

Re: No mods folder?

Postby Doruletz » 24 Dec 2016, 23:13

xShadow421x wrote:Greetings,
c++noob wrote:Is there a way to do multiple?

In terms of one instance of the game running, I don't think so, but I assume you could probably have individual shortcuts to the Warzone app that target each directory (Sorry, I'm not completely familiar with Linux).
Either way, if your ultimate goal here is to use the mod/s for both campaign and skirmish/multiplayer simultaneously, you would just use the global folder (*applies mods to everything) and then target that directory exclusively as explained before.
Just be aware that you can't play online unless the person/people you play with have identical mods installed when you do this.


YES, you can run multiple instances of the game, I did it just for fun, trying to play against myself...
What do I think about Window$ ??? Just see my AVATAR...
User avatar
Doruletz
Trained
Trained
 
Posts: 90
Joined: 17 Sep 2015, 06:00
Location: Tennessee, USA

Re: No mods folder?

Postby Doruletz » 24 Dec 2016, 23:46

c++noob wrote:
Berg wrote:In your .warzone2100-3.2 folder create a mods folder with global, campaign and multiplay folders inside.
these are the commands for starting mods and I assume the folder names inside the mods folder.
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod

Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.



In LINUX, after you install Warzone2100, the first time you run it, the game creates a HIDDEN FOLDER, named:
.warzone2100-3.1 or .warzone2100-3.2, depending on which version of the game you are running...
Like if you have version 3.1.X, or 3.2.X installed.... (where the X can be 1 through 5 for v3.1 and 1 or 2 for v3.2)
The hidden folder is created in your HOME (user) directory.
To see hidden folders in Linux, open your HOME (user) folder and press CTRL + H on your keyboard. This will toggle view hidden folders ON and OFF with each CTRL + H key combination pressed....
Open the hidden .warzone2100-3.1 or .warzone2100-3.2 folder and create a subdirectory (a new folder) named "mods" - all lower case characters. Open the newly created "mods" and create 4 more folders inside it, named autoload, global, campaign and multiplay
You wil then copy/paste your mod in the desired folder, example: multiplay, for a multiplay mod, campaign for a campaign mod, etc.
Now open a Terminal and run one of the following commands to launch your mod:
Code: Select all
warzone2100 --mod_ca=<NAME-OF-CAMPAIGN-MOD>

Code: Select all
warzone2100 --mod_mp=<NAME-OF-MULTIPLAY-MOD>

Code: Select all
warzone2100 --mod=<NAME-OF-GLOBAL-MOD>


You can create menu entries (Fast Launchers), or add those launchers to the desktop, but I won't get into that here.
PM me if you have questions or need further assistance.

I'm using Linux Mint MATE, various versions or several computers, both from the Mint 17 and Mint 18 series.
What do I think about Window$ ??? Just see my AVATAR...
User avatar
Doruletz
Trained
Trained
 
Posts: 90
Joined: 17 Sep 2015, 06:00
Location: Tennessee, USA

Re: No mods folder?

Postby William » 09 Apr 2017, 17:35

c++noob wrote:
Berg wrote:In your .warzone2100-3.2 folder create a mods folder with global, campaign and multiplay folders inside.
these are the commands for starting mods and I assume the folder names inside the mods folder.
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod

Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.

first I may ask what is your username for linux?
If your user name is this
Josh
goto /home/josh/.warzone2100-3.2
If your using ubuntu 17.04 if it's 16.10 then goto /home/josh/.warzone2100-3.1
if you have an oem user goto /home/oem/.warzone2100-3.1 or /home/oem/.warzone2100-3.2
check and see if you have a mods folder in that directory
if not hit new folder type into it mods then hit enter
it does not automatically create these folders
campaign
multiplay
global
autoload
you have to manually create them your self using new folder
You can't use these commands until you manually make these folders above
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod
and Doruletz beat me to it
Doruletz wrote:
c++noob wrote:
Berg wrote:In your .warzone2100-3.2 folder create a mods folder with global, campaign and multiplay folders inside.
these are the commands for starting mods and I assume the folder names inside the mods folder.
--mod=mod Enable a global mod
--mod_ca=mod Enable a campaign only mod
--mod_mp=mod Enable a multiplay only mod

Where do I enter these commands? The terminal, or is there some option in the game?
Sorry, I kinda suck with computers.



In LINUX, after you install Warzone2100, the first time you run it, the game creates a HIDDEN FOLDER, named:
.warzone2100-3.1 or .warzone2100-3.2, depending on which version of the game you are running...
Like if you have version 3.1.X, or 3.2.X installed.... (where the X can be 1 through 5 for v3.1 and 1 or 2 for v3.2)
The hidden folder is created in your HOME (user) directory.
To see hidden folders in Linux, open your HOME (user) folder and press CTRL + H on your keyboard. This will toggle view hidden folders ON and OFF with each CTRL + H key combination pressed....
Open the hidden .warzone2100-3.1 or .warzone2100-3.2 folder and create a subdirectory (a new folder) named "mods" - all lower case characters. Open the newly created "mods" and create 4 more folders inside it, named autoload, global, campaign and multiplay
You wil then copy/paste your mod in the desired folder, example: multiplay, for a multiplay mod, campaign for a campaign mod, etc.
Now open a Terminal and run one of the following commands to launch your mod:
Code: Select all
warzone2100 --mod_ca=<NAME-OF-CAMPAIGN-MOD>

Code: Select all
warzone2100 --mod_mp=<NAME-OF-MULTIPLAY-MOD>

Code: Select all
warzone2100 --mod=<NAME-OF-GLOBAL-MOD>


You can create menu entries (Fast Launchers), or add those launchers to the desktop, but I won't get into that here.
PM me if you have questions or need further assistance.

I'm using Linux Mint MATE, various versions or several computers, both from the Mint 17 and Mint 18 series.
William
Trained
Trained
 
Posts: 165
Joined: 02 Sep 2015, 22:39


Return to Technical Help / Troubleshooting