Cant make this work!

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Bug reporting belongs here: http://developer.wz2100.net/newticket
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Hero1234
New user
Posts: 1
Joined: 06 Sep 2016, 09:20

Cant make this work!

Post by Hero1234 »

Hi, similar to some other threads this game wont start properly!

I have read bits about turning 'shaders' on/off but dont know where to start.

extract from log file below

used to play this 20 odd years ago (ps) ....really would love to have a blast from the past and be able to play this through again on a PC

Surely it cant be beyond you wizz kids to give out a simple solution to make what appears to be a common problem go away :);

REALLY REALLY would welcome some support please - id even promise to make a donation on successful resolution!!!

anyway full report;

-------------------

Error occured on Sunday, September 4, 2016 at 07:23:08.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sun Sep 04 07:22:40 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[07:22:40]Video Mode 640 x 480 (window)
[07:22:40]OpenGL Vendor: Intel
[07:22:40]OpenGL Renderer: Intel(R) HD Graphics 520
[07:22:40]OpenGL Version: 4.4.0 - Build 20.19.15.4331
[07:22:40]GLEW Version: 1.12.0
[07:22:40]OpenGL GLSL Version : 4.40 - Build 20.19.15.4331
[07:22:41]OpenAL Device Name: OpenAL Soft
[07:22:41]OpenAL Vendor: OpenAL Community
[07:22:41]OpenAL Version: 1.1 ALSOFT 1.16.0
[07:22:41]OpenAL Renderer: OpenAL Soft
[07:22:41]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[07:22:41]Using Backend: SDL
[07:22:41]Using language: System locale
[07:23:06]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 542fed2a in module C:\Windows\SYSTEM32\ig9icd32.dll Reading from location 0000000a.

Log message: info |07:22:40: [realmain:1140] Using C:\Users\jleach.HRG-LONDON\Documents\Warzone 2100 3.2\logs\WZlog-0904_072240.txt debug file
Log message: info |07:22:53: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |07:23:08: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.

Registers:
eax=00074160 ebx=00000002 ecx=0df6e000 edx=ffff8004 esi=0db70048 edi=00001514
eip=542fed2a esp=0a91cd40 ebp=0a91eeb0 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010282

Call stack:
542FED2A C:\Windows\SYSTEM32\ig9icd32.dll:542FED2A DrvSetLayerPaletteEntries
543AF4E4 C:\Windows\SYSTEM32\ig9icd32.dll:543AF4E4 DrvSetLayerPaletteEntries
543AF152 C:\Windows\SYSTEM32\ig9icd32.dll:543AF152 DrvSetLayerPaletteEntries
543AF022 C:\Windows\SYSTEM32\ig9icd32.dll:543AF022 DrvSetLayerPaletteEntries
543B2CE5 C:\Windows\SYSTEM32\ig9icd32.dll:543B2CE5 DrvSetLayerPaletteEntries
543729A1 C:\Windows\SYSTEM32\ig9icd32.dll:543729A1 DrvSetLayerPaletteEntries
5454FDA1 C:\Windows\SYSTEM32\ig9icd32.dll:5454FDA1 DrvSetLayerPaletteEntries
5455033B C:\Windows\SYSTEM32\ig9icd32.dll:5455033B DrvSetLayerPaletteEntries


-------------------

Error occured on Sunday, September 4, 2016 at 07:23:55.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sun Sep 04 07:23:34 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[07:23:35]Video Mode 640 x 480 (window)
[07:23:35]OpenGL Vendor: Intel
[07:23:35]OpenGL Renderer: Intel(R) HD Graphics 520
[07:23:35]OpenGL Version: 4.4.0 - Build 20.19.15.4331
[07:23:35]GLEW Version: 1.12.0
[07:23:35]OpenGL GLSL Version : 4.40 - Build 20.19.15.4331
[07:23:35]OpenAL Device Name: OpenAL Soft
[07:23:35]OpenAL Vendor: OpenAL Community
[07:23:35]OpenAL Version: 1.1 ALSOFT 1.16.0
[07:23:35]OpenAL Renderer: OpenAL Soft
[07:23:35]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[07:23:35]Using Backend: SDL
[07:23:35]Using language: System locale
[07:23:53]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 542fed2a in module C:\Windows\SYSTEM32\ig9icd32.dll Reading from location 0000000a.

Log message: info |07:23:35: [realmain:1140] Using C:\Users\jleach.HRG-LONDON\Documents\Warzone 2100 3.2\logs\WZlog-0904_072334.txt debug file
Log message: info |07:23:40: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |07:23:55: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.

Registers:
eax=023dd6e0 ebx=00000002 ecx=0e062000 edx=ffff8004 esi=0dc327a8 edi=00001514
eip=542fed2a esp=0a91cd40 ebp=0a91eeb0 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010282

Call stack:
542FED2A C:\Windows\SYSTEM32\ig9icd32.dll:542FED2A DrvSetLayerPaletteEntries
543AF4E4 C:\Windows\SYSTEM32\ig9icd32.dll:543AF4E4 DrvSetLayerPaletteEntries
543AF152 C:\Windows\SYSTEM32\ig9icd32.dll:543AF152 DrvSetLayerPaletteEntries
543AF022 C:\Windows\SYSTEM32\ig9icd32.dll:543AF022 DrvSetLayerPaletteEntries
543B2CE5 C:\Windows\SYSTEM32\ig9icd32.dll:543B2CE5 DrvSetLayerPaletteEntries
543729A1 C:\Windows\SYSTEM32\ig9icd32.dll:543729A1 DrvSetLayerPaletteEntries
5454FDA1 C:\Windows\SYSTEM32\ig9icd32.dll:5454FDA1 DrvSetLayerPaletteEntries
5455033B C:\Windows\SYSTEM32\ig9icd32.dll:5455033B DrvSetLayerPaletteEntries


-------------------

Error occured on Tuesday, September 6, 2016 at 08:15:51.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue Sep 06 08:15:30 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[08:15:31]Video Mode 640 x 480 (window)
[08:15:31]OpenGL Vendor: Intel
[08:15:31]OpenGL Renderer: Intel(R) HD Graphics 520
[08:15:31]OpenGL Version: 4.4.0 - Build 20.19.15.4331
[08:15:31]GLEW Version: 1.12.0
[08:15:31]OpenGL GLSL Version : 4.40 - Build 20.19.15.4331
[08:15:31]OpenAL Device Name: OpenAL Soft
[08:15:31]OpenAL Vendor: OpenAL Community
[08:15:31]OpenAL Version: 1.1 ALSOFT 1.16.0
[08:15:31]OpenAL Renderer: OpenAL Soft
[08:15:31]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[08:15:31]Using Backend: SDL
[08:15:31]Using language: System locale
[08:15:49]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 1015ed2a in module C:\Windows\SYSTEM32\ig9icd32.dll Reading from location 0000000a.

Log message: info |08:15:31: [realmain:1140] Using C:\Users\jleach.HRG-LONDON\Documents\Warzone 2100 3.2\logs\WZlog-0906_081530.txt debug file
Log message: info |08:15:35: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |08:15:51: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.

Registers:
eax=00045660 ebx=00000002 ecx=0dfc4000 edx=ffff8004 esi=0dc00048 edi=00001514
eip=1015ed2a esp=0a91cd40 ebp=0a91eeb0 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010282

Call stack:
1015ED2A C:\Windows\SYSTEM32\ig9icd32.dll:1015ED2A DrvSetLayerPaletteEntries
1020F4E4 C:\Windows\SYSTEM32\ig9icd32.dll:1020F4E4 DrvSetLayerPaletteEntries
1020F152 C:\Windows\SYSTEM32\ig9icd32.dll:1020F152 DrvSetLayerPaletteEntries
1020F022 C:\Windows\SYSTEM32\ig9icd32.dll:1020F022 DrvSetLayerPaletteEntries
10212CE5 C:\Windows\SYSTEM32\ig9icd32.dll:10212CE5 DrvSetLayerPaletteEntries
101D29A1 C:\Windows\SYSTEM32\ig9icd32.dll:101D29A1 DrvSetLayerPaletteEntries
103AFDA1 C:\Windows\SYSTEM32\ig9icd32.dll:103AFDA1 DrvSetLayerPaletteEntries
103B033B C:\Windows\SYSTEM32\ig9icd32.dll:103B033B DrvSetLayerPaletteEntries


-------------------

Error occured on Tuesday, September 6, 2016 at 08:25:36.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue Sep 06 08:25:00 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[08:25:00]Video Mode 640 x 480 (window)
[08:25:00]OpenGL Vendor: Intel
[08:25:00]OpenGL Renderer: Intel(R) HD Graphics 520
[08:25:00]OpenGL Version: 4.4.0 - Build 20.19.15.4331
[08:25:00]GLEW Version: 1.12.0
[08:25:00]OpenGL GLSL Version : 4.40 - Build 20.19.15.4331
[08:25:00]OpenAL Device Name: OpenAL Soft
[08:25:00]OpenAL Vendor: OpenAL Community
[08:25:00]OpenAL Version: 1.1 ALSOFT 1.16.0
[08:25:00]OpenAL Renderer: OpenAL Soft
[08:25:00]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[08:25:00]Using Backend: SDL
[08:25:00]Using language: System locale
[08:25:34]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 100eed2a in module C:\Windows\SYSTEM32\ig9icd32.dll Reading from location 0000000a.

Log message: info |08:25:00: [realmain:1140] Using C:\Users\jleach.HRG-LONDON\Documents\Warzone 2100 3.2\logs\WZlog-0906_082500.txt debug file
Log message: info |08:25:21: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |08:25:36: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.

Registers:
eax=01adbae0 ebx=00000002 ecx=0df7e000 edx=ffff8004 esi=0db90048 edi=00001514
eip=100eed2a esp=0a91cd40 ebp=0a91eeb0 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010282

Call stack:
100EED2A C:\Windows\SYSTEM32\ig9icd32.dll:100EED2A DrvSetLayerPaletteEntries
1019F4E4 C:\Windows\SYSTEM32\ig9icd32.dll:1019F4E4 DrvSetLayerPaletteEntries
1019F152 C:\Windows\SYSTEM32\ig9icd32.dll:1019F152 DrvSetLayerPaletteEntries
1019F022 C:\Windows\SYSTEM32\ig9icd32.dll:1019F022 DrvSetLayerPaletteEntries
101A2CE5 C:\Windows\SYSTEM32\ig9icd32.dll:101A2CE5 DrvSetLayerPaletteEntries
101629A1 C:\Windows\SYSTEM32\ig9icd32.dll:101629A1 DrvSetLayerPaletteEntries
1033FDA1 C:\Windows\SYSTEM32\ig9icd32.dll:1033FDA1 DrvSetLayerPaletteEntries
1034033B C:\Windows\SYSTEM32\ig9icd32.dll:1034033B DrvSetLayerPaletteEntries
Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Cant make this work!

Post by Cyp »

There's a chance it would work now, if using a master version, but the cross compiler isn't able to compile it right now, so it's currently hard to try…
Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Cant make this work!

Post by Cyp »

You can now try warzone2100-master-2016*-*-*.exe from http://buildbot.wz2100.net/files/ and hope that it works…
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