Fullscreen not working
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- Greenhorn
- Posts: 12
- Joined: 05 Dec 2015, 00:01
Fullscreen not working
Howdy, i recently switched to a 2015 15" mac book pro, and seeing as i was always a fan of war zone i quickly downloaded the game to rejoin my friends online. However whenever i try to put it into fullscreen the display is either too large or too small and the curser display is no longer actually ontop of where i am clicking (can make adjusting options or quitting the game a pain). Ive spent nearly 4 hours now adjusting to various resolution settings both in and out of the game settings, but to no avail. Admittedly i am not familiar with macs but i know it should work because my roommate has the exact same computer and runs war zone just fine. Does anyone have any ideas what i could do to get my fullscreen to work so i could go back to playing the game?
Re: Fullscreen not working
You could modify the config file by hand, and set it up that way.
Search for "config" in a Warzone related folder.
Search for "config" in a Warzone related folder.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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- Greenhorn
- Posts: 12
- Joined: 05 Dec 2015, 00:01
Re: Fullscreen not working
i tried that initially, but if i change it to a non standard res it doesn't even launch
Re: Fullscreen not working
have you asked your roomate how he made it work?
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- Greenhorn
- Posts: 12
- Joined: 05 Dec 2015, 00:01
Re: Fullscreen not working
his worked by default, all he did was click full screen and it worked. Ive tried to identify what setting i may have that is different from his but from what i can tell all relevant settings are the same. Ive even reset my computer to default settings as well as reinstalled the game numerous times, but nothing has worked.
Re: Fullscreen not working
Why would it launch if it is non-standard?TSCxNightmare wrote:i tried that initially, but if i change it to a non standard res it doesn't even launch
For what it is worth, SDL is control of how the window / full screen works.
So, if you have issues with "full screen" mode, and SDL asks the display manager for that resolution, and it says 'can't do'... not much we can do.
However, you can try window mode that as big as the full screen, and see if that works.
We don't have any mac devs so, hard to say exactly what is wrong.
Do the logs show anything of value?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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- Greenhorn
- Posts: 12
- Joined: 05 Dec 2015, 00:01
Re: Fullscreen not working
@vexed not from what i can tell, of course there could easily be something I'm not catching. I don know if this helps but I've noticed that when i change my computer display it doesn't effect the fullscreen display, just the windowed display (sorry if I'm not giving very helpful information, I'm not that great with computers i just know the basics).
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- Greenhorn
- Posts: 12
- Joined: 05 Dec 2015, 00:01
Re: Fullscreen not working
UPDATE i was bored and was trying to figure out what was wrong with my resolution again, but while in the 1280x800 resolution whenever i try to open the video options tab the game crashes and i get the following error message. To get the resolution back to normal i have to go into the config file and change it back. I hope this message means something to y'all.
Code: Select all
Process: Warzone [5047]
Path: /Applications/Warzone.app/Contents/MacOS/Warzone
Identifier: net.wz2100.Warzone
Version: releaseBranch/3.1.2 :05162be: (VCS_NUM)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Warzone [5047]
User ID: 501
Date/Time: 2015-12-08 19:18:16.194 -0600
OS Version: Mac OS X 10.11.1 (15B42)
Report Version: 11
Anonymous UUID: BD2594F5-4A53-802A-5655-32E6CC269E54
Sleep/Wake UUID: 12E5A3D9-218D-4AE9-8967-8C691484815C
Time Awake Since Boot: 44000 seconds
Time Since Wake: 960 seconds
System Integrity Protection: enabled
Crashed Thread: 1
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Thread 0:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x00007fff91298d09 CFArrayGetCount + 25
1 SDL 0x000000010775afeb 0x107733000 + 163819
2 net.wz2100.Warzone 0x0000000105d405ae wzAvailableResolutions() + 46
3 net.wz2100.Warzone 0x0000000105bcee9d runVideoOptionsMenu() + 29
4 net.wz2100.Warzone 0x0000000105cd5994 titleLoop() + 612
5 net.wz2100.Warzone 0x0000000105c333f5 mainLoop() + 69
6 net.wz2100.Warzone 0x0000000105d41835 wzMain3() + 261
7 net.wz2100.Warzone 0x0000000105c347c0 realmain(int, char**) + 3968
8 net.wz2100.Warzone 0x0000000105d3fd21 -[SDLMain applicationDidFinishLaunching:] + 49
9 com.apple.CoreFoundation 0x00007fff9130ec9c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
10 com.apple.CoreFoundation 0x00007fff9130ec2f ___CFXRegistrationPost_block_invoke + 63
11 com.apple.CoreFoundation 0x00007fff9130eba7 _CFXRegistrationPost + 407
12 com.apple.CoreFoundation 0x00007fff9130e912 ___CFXNotificationPost_block_invoke + 50
13 com.apple.CoreFoundation 0x00007fff912cb6d2 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1922
14 com.apple.CoreFoundation 0x00007fff912ca925 _CFXNotificationPost + 693
15 com.apple.Foundation 0x00007fff8d80c0fa -[NSNotificationCenter postNotificationName:object:userInfo:] + 66
16 com.apple.AppKit 0x00007fff95b24ea1 -[NSApplication _postDidFinishNotification] + 297
17 com.apple.AppKit 0x00007fff95b24c0b -[NSApplication _sendFinishLaunchingNotification] + 203
18 com.apple.AppKit 0x00007fff959dfdc1 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 557
19 com.apple.AppKit 0x00007fff959df86b -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 250
20 com.apple.Foundation 0x00007fff8d85aa8d -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290
21 com.apple.Foundation 0x00007fff8d85a907 _NSAppleEventManagerGenericHandler + 102
22 com.apple.AE 0x00007fff94d401b5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 531
23 com.apple.AE 0x00007fff94d3ff3c dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 31
24 com.apple.AE 0x00007fff94d3fe58 aeProcessAppleEvent + 288
25 com.apple.HIToolbox 0x00007fff8ac82ef5 AEProcessAppleEvent + 55
26 com.apple.AppKit 0x00007fff959db230 _DPSNextEvent + 2245
27 com.apple.AppKit 0x00007fff959da1c5 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454
28 com.apple.AppKit 0x00007fff959ced28 -[NSApplication run] + 682
29 net.wz2100.Warzone 0x0000000105d4045a main + 1562
30 libdyld.dylib 0x00007fff888575ad start + 1
Thread 1 Crashed:
0 libsystem_kernel.dylib 0x00007fff8956678a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff88a8958c _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff88a87375 start_wqthread + 13
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff895670a2 kevent_qos + 10
1 libdispatch.dylib 0x00007fff87e8411d _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff87e83d85 _dispatch_mgr_thread + 52
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8956678a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff88a8958c _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff88a87375 start_wqthread + 13
Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff89560c96 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff895600d7 mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fff8dbd65ee HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8dbd657c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff8dbd4939 HALC_ProxyIOContext::IOWorkLoop() + 1149
5 com.apple.audio.CoreAudio 0x00007fff8dbd43ee HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6 com.apple.audio.CoreAudio 0x00007fff8dbd42c3 HALB_IOThread::Entry(void*) + 75
7 libsystem_pthread.dylib 0x00007fff88a899b1 _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff88a8992e _pthread_start + 168
9 libsystem_pthread.dylib 0x00007fff88a87385 thread_start + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff89565f5e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff88a8a73d _pthread_cond_wait + 767
2 SDL 0x000000010776152e SDL_CondWaitTimeout + 158
3 SDL 0x0000000107761811 SDL_SemWaitTimeout + 93
4 net.wz2100.Warzone 0x0000000105bc8207 fpathThreadFunc(void*) + 807
5 SDL 0x000000010775631a 0x107733000 + 144154
6 SDL 0x0000000107761967 0x107733000 + 190823
7 libsystem_pthread.dylib 0x00007fff88a899b1 _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff88a8992e _pthread_start + 168
9 libsystem_pthread.dylib 0x00007fff88a87385 thread_start + 13
Thread 6:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff89560c96 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff895600d7 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff912f82b4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff912f777c __CFRunLoopRun + 1356
4 com.apple.CoreFoundation 0x00007fff912f6fc8 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff95b30d49 _NSEventThread + 149
6 libsystem_pthread.dylib 0x00007fff88a899b1 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff88a8992e _pthread_start + 168
8 libsystem_pthread.dylib 0x00007fff88a87385 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff89565f5e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff88a8a73d _pthread_cond_wait + 767
2 SDL 0x000000010776152e SDL_CondWaitTimeout + 158
3 SDL 0x0000000107761811 SDL_SemWaitTimeout + 93
4 net.wz2100.Warzone 0x0000000105cffd75 socketThreadFunction(void*) + 1541
5 SDL 0x000000010775631a 0x107733000 + 144154
6 SDL 0x0000000107761967 0x107733000 + 190823
7 libsystem_pthread.dylib 0x00007fff88a899b1 _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff88a8992e _pthread_start + 168
9 libsystem_pthread.dylib 0x00007fff88a87385 thread_start + 13
Thread 1 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000080000000 rcx: 0x0000700000080f08 rdx: 0x0000000000000000
rdi: 0x0000000000000004 rsi: 0x0000000000000000 rbp: 0x0000700000080f50 rsp: 0x0000700000080f08
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000246
r12: 0x0000700000081000 r13: 0x00000000800010ff r14: 0x0000000000000907 r15: 0x0000000000000019
rip: 0x00007fff8956678a rfl: 0x0000000000000246 cr2: 0x00007fff5bb60ff4
Logical CPU: 0
Error Code: 0x02000170
Trap Number: 133
Last edited by vexed on 10 Dec 2015, 03:28, edited 1 time in total.
Reason: added code tags
Reason: added code tags
Re: Fullscreen not working
That seems to point to that SDL is getting back invalid data for some reason.
I can't really do anything more with this, but, all isn't lost.
If we could get a mac person to compile our master branch, that uses the newer SDL 2.x, and that fixes a ton of bugs for all platforms.
Just need to find a mac person who can install xcode, and the SDKs, and knows a bit on how to compile stuff.
I can't really do anything more with this, but, all isn't lost.
If we could get a mac person to compile our master branch, that uses the newer SDL 2.x, and that fixes a ton of bugs for all platforms.
Just need to find a mac person who can install xcode, and the SDKs, and knows a bit on how to compile stuff.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.