RE: Pathing for units is flawed

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wayward4now
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RE: Pathing for units is flawed

Post by wayward4now »

It looks like the trucks are infatuated with each other. But, while they do that it keeps them from carrying out build orders. Not good.
Last edited by Staff on 12 Oct 2014, 04:04, edited 1 time in total.
Reason: Don't necro 2 year old posts!
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Iluvalar
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Re: Pathing for units is flawed

Post by Iluvalar »

Stratadrake wrote: (2.x releases did not exhibit the behavior?) .
Much less often. You could have a jam happens in 2.3 when the chokepoint is 2 tiles or less and you set your units to retreat at medium damage. The constant flow eventualy cause a jam but nothing serious a few clever orders couldnt solve. But in 3.1 it feel like they could jam in an open plain... much worst.
Heretic 2.3 improver and proud of it.
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