[3.1][Cam4] Potentially serious problem!

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Goth Zagog-Thou
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[3.1][Cam4] Potentially serious problem!

Post by Goth Zagog-Thou »

Here's the output from the log:

Code: Select all



--- Starting log ---
info    |09:49:39: [seq_Play:565] unable to open 'sequences/cam1/c001.ogg' for playback
info    |09:49:43: [_imd_load_polys:96] Invalid polygon size (4)
info    |09:49:43: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error   |09:49:43: [_imd_load_level:589] (_load_level) unexpected directive 2a00 4
info    |09:49:43: [_imd_load_polys:96] Invalid polygon size (4)
info    |09:49:43: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error   |09:49:43: [_imd_load_level:589] (_load_level) unexpected directive 2a00 4
info    |09:49:43: [anim_Create3D:174] Frames in pie scbd_run.pie != script objects 6
info    |09:49:43: [anim_Create3D:174] Assert in Warzone: anim.cpp:174 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 6 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 7 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 8 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 9 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 10 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_AddFrameToAnim:249] anim_AddFrameToAnim: frame number 11 > 1 frames in imd
info    |09:49:43: [anim_AddFrameToAnim:249] Assert in Warzone: anim.cpp:249 (iFrame<psAnim->uwStates), last script event: '<none>'
info    |09:49:43: [anim_EndScript:222] States in current anim not consistent with header
info    |09:49:43: [anim_EndScript:222] Assert in Warzone: anim.cpp:222 (false), last script event: '<none>'
And yes, I'm using ALL assets from 3.1's base.wz. I've changed my .wrf files to appropriate paths too. Only thing I had to copy was a missing anim (scbd_run.ani).

Any ideas? Also if it helps, it's causing Access Violation crashes. Here's the .RPT file.
Warzone2100.RPT
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