Warzone 2100 3.2.3 crashed

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Isolatid
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Posts: 2
Joined: 22 Sep 2018, 19:34

Warzone 2100 3.2.3 crashed

Post by Isolatid »

Hey people.

Sorry for my english im french, i have a problem with the last version of warzone. i don't know why.

maybe this can help :


--- Starting log [C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt]---
info |04:45:29: [realmain:938] Using C:\Users\Isolatid\Documents\Warzone 2100 3.2\logs\WZlog-0923_164529.txt debug file
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info |04:45:41: [pal_Init:51] Buffer overrun reading palette data
info |04:45:41: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
error |04:45:47: [khr_callback:139] GL::API(Performance:Medium) : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.



Thanks
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NoQ
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Re: Warzone 2100 3.2.3 crashed

Post by NoQ »

Looks like a broken mod, are you using mods?
Isolatid
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Joined: 22 Sep 2018, 19:34

Re: Warzone 2100 3.2.3 crashed

Post by Isolatid »

i don't know, i just downloaed the last version and tried to play directly :)
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NoQ
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Re: Warzone 2100 3.2.3 crashed

Post by NoQ »

Weird. Could you attach a crash dump? Still, see if deleting (or moving away) mods and maps helps.
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Morgana
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Re: Warzone 2100 3.2.3 crashed

Post by Morgana »

(error |04:45:47: [khr_callback:139] GL::API(Performance:Medium) : Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.)
have you one offboard graphic card 3D ?
the problem is not mods, the maps yes.

1. you have the maps folder, maps the warzon 2100 2.8.x the game can error to get. warzone 2100 3.1.x maps is gray zone.
2. or the version is old Shader/OpenGL/OpenCLT i have Vulkan, or the microsoft DirectX is old.
3. you have the warzone 2100 3.2.3 install of the old ver. ?
4. the game warzone 2100 3.2.3 ist not correctly install the 1% missing
5. game download and is not correctly download the 50kbs missing and can install and play error
6. CPU GHz can the game not more open.
7. ok send the floder mods Desktop and delete all the mods, not the floder.
8. the game missing the .exe or base or mp or or or...
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
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andrvaut
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Re: Warzone 2100 3.2.3 crashed

Post by andrvaut »

vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
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