Enemy transport weirdness in Gamma 3

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Enemy transport weirdness in Gamma 3

Postby kringled » 06 Nov 2011, 00:51

Playing 2.3.8 (Just noticed that 2.3.9 was out, but it's probably not relevant). I have had a few iterations of this level where an enemy transport comes into the northeastern Nexus mini-base, may or may not drop off its units, but then just sits there at ground level. Unfortunately, when this happens, I don't seem to be able to make the mission complete and go to the next one. The transport seems essentially indestructible (well, after 20 minutes of game time of 8 assault gun units, 8 TK units, and probably some 20-30 heavy artillery units/emplacements (ripple rockets, ground shakers, and hellstorms I couldn't tell if I'd made a dent in it) and I'm not sure if the mission won't complete because of the unresolved enemy unit, or if there's something else going on.

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Re: Enemy transport weirdness in Gamma 3

Postby vexed » 06 Nov 2011, 01:17

Transports can't be killed in single player games, ever.
As to what is going on in this mission, sounds like something screwed up. Best bet is to use 2.3.9 with a savegame from 2.3.8 *before* the level in question, and try again.
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Re: Enemy transport weirdness in Gamma 3

Postby kringled » 06 Nov 2011, 01:50

Actually, I just played that same savegame in 2.3.9, and although the transport stayed in place for a little while, eventually it disgorged its load of cyborgs and flew off, and I was able to complete that level. I'd played that same level earlier in 2.3.8 and the transport didn't get stuck that time so I'm not quite sure what triggers it.
Thanks for the advice.

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Re: Enemy transport weirdness in Gamma 3

Postby techfan » 04 May 2017, 14:16

Same problem, I think, with version 3.2.3. See attached image. I hit it with a ridiculous amount of firepower for 40+ minutes until the timer expired. The transport just sat there and laughed at my efforts :), preventing me from completing the mission. I've saved and restarted the game a few times...happens every time without fail. Any ideas how to get past this point? New to the game and was enjoying learning it, but stuck here.
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Indestructible transport - end game
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Re: Enemy transport weirdness in Gamma 3

Postby GoCart » 09 Oct 2017, 04:27

This same thing happened to me in Gamma 3 in version 3.2.3 with the enemy transport stuck in the very north west corner of the map. Any thoughts on how to "unstick" it?
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Re: Enemy transport weirdness in Gamma 3

Postby Bethrezen » 09 Oct 2017, 16:56

Unfortunately I don't think you can your best bet would be to activate debug mode (shift backspace) then press enter type let me win then hit enter again this will let you by pass the level, for now until it gets fixed.

Currently I along with a couple of other people are working on the campaign and trying to get it into stable and playable state you can follow are progress here.

viewtopic.php?f=1&t=12714

we haven't yet gotten to dealing with Gamma Campaign but give it time we'll get there :) and hopefully by the time we are done the vast majority of the issues like this should be resolved.
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