3drts wrote:*THIS ... IS ... SPARTA!!!*
7 allied AI vs player, custom map 7 bases at one side of the map(East), your base at the other(West).
The southern portion of the map is occupied by a semi-circular body of water, a "bay".
The northern part is also a (roughly) semi-circle of impassable mountains.
between the northern mountains and the shore of the bay, is a route along the shore 4-6 tiles wide.
Through the mountains, there would be a narrower path 1-3 tiles wide.
Between the shore and the mountains would be the "hot gates",
The 1-3 tile wide path would be the "goat trail" allowing an army to bypass the "hot gates"
Oil distribution on each side of the "hot gates" would be roughly even, except for the 6x4 extra oil from 4 oil being in each starting base, and there would be 6 more starting positions to the north than to the south.
Could be any Tech starting level (or you could have a T-1, T-2, T-3 version of it).
Basically, a turtling map, and given the poor AI, a Naval/hover attack (ok, so it doesn't really resemble the turning point that was the naval battle of Salamis after the battle of Thermopylae).
I'm somewhat partial to a T-2 start, so one could quickly get incendiaries for the chokepoints.
Enemy AI is limited to using hovers and cyborgs perhaps?
I like it.
It is impossible to win, but if you have more oil then they have and AI is limited to cyborgs only, you may win then.