bad changes for AI scripts

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chron
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Joined: 11 Jan 2010, 20:36

bad changes for AI scripts

Post by chron »

Changeset 9162

Timestamp:
01/12/10 21:24:04 (63 minutes ago)
Author:
sendai
Message:

Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
...

they were mostly identical for a good reason.
pumpkin allowed people to make different AIs.
with wzstarter you can pick different AIs for each player. http://docs.wz2100.net/wzstarterguide/W ... B1%5D.html
this change blows chunks.
how can you have different AIs now ?
it would be impossible to have different AI types now.
:rolleyes:
Per
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Re: bad changes for AI scripts

Post by Per »

Working on a different way of doing that.
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Zarel
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Re: bad changes for AI scripts

Post by Zarel »

Yes, you'll be able to choose AI's in-game, instead of having to handle those files yourself.
cybersphinx
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Re: bad changes for AI scripts

Post by cybersphinx »

Also note that this change is currently only in trunk, not 2.3.
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