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bad changes for AI scripts

Posted: 12 Jan 2010, 23:36
by chron
Changeset 9162

Timestamp:
01/12/10 21:24:04 (63 minutes ago)
Author:
sendai
Message:

Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
...

they were mostly identical for a good reason.
pumpkin allowed people to make different AIs.
with wzstarter you can pick different AIs for each player. http://docs.wz2100.net/wzstarterguide/W ... B1%5D.html
this change blows chunks.
how can you have different AIs now ?
it would be impossible to have different AI types now.
:rolleyes:

Re: bad changes for AI scripts

Posted: 12 Jan 2010, 23:48
by Per
Working on a different way of doing that.

Re: bad changes for AI scripts

Posted: 12 Jan 2010, 23:58
by Zarel
Yes, you'll be able to choose AI's in-game, instead of having to handle those files yourself.

Re: bad changes for AI scripts

Posted: 13 Jan 2010, 02:44
by cybersphinx
Also note that this change is currently only in trunk, not 2.3.