bad changes for AI scripts

For AI and campaign script related discussions and questions

bad changes for AI scripts

Postby chron » 12 Jan 2010, 23:36

Changeset 9162

Timestamp:
01/12/10 21:24:04 (63 minutes ago)
Author:
sendai
Message:

Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.

...

they were mostly identical for a good reason.
pumpkin allowed people to make different AIs.
with wzstarter you can pick different AIs for each player. http://docs.wz2100.net/wzstarterguide/W ... B1%5D.html
this change blows chunks.
how can you have different AIs now ?
it would be impossible to have different AI types now.
:rolleyes:
chron
Greenhorn
 
Posts: 15
Joined: 11 Jan 2010, 20:36

Re: bad changes for AI scripts

Postby Per » 12 Jan 2010, 23:48

Working on a different way of doing that.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
 
Posts: 3629
Joined: 03 Aug 2006, 19:39

Re: bad changes for AI scripts

Postby Zarel » 12 Jan 2010, 23:58

Yes, you'll be able to choose AI's in-game, instead of having to handle those files yourself.
User avatar
Zarel
Elite
Elite
 
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: bad changes for AI scripts

Postby cybersphinx » 13 Jan 2010, 02:44

Also note that this change is currently only in trunk, not 2.3.
cybersphinx
Inactive
Inactive
 
Posts: 1671
Joined: 01 Sep 2006, 19:17


Return to Scripting