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Animated legs for Cyborgs

PostPosted: 19 Jun 2016, 02:51
by Alarak
Hello Fellas,

I have a small question and perhaps you can point me to the right direction.
I know that Cyborgs are somewhat a hard bargain when it comes to modding them, seeing as how they're linked with specific parts.
but one thing puzzles me greatly, how/where do I find the connection between the cyborgs animated legs (for instance the scbd_run.ani) and it linking to the pie model for the legs.
I'm currently working on a trial to change several cyborgs to feature tracked propulsion instead of moving legs, while still being just 1 template. My problem however, is that as soon as it starts moving, the tracked propulsion I had in place for its body is swapped with the standard supercyborg moving legs. I used a slot from a super cyborg.

Can omeone please help how I can shut that down from occurring?

Thank you!

Re: Animated legs for Cyborgs

PostPosted: 19 Jun 2016, 09:19
by Per
Super-cyborg legs are hard-coded. I intend to fix this once 3.2 is out.

Re: Animated legs for Cyborgs

PostPosted: 20 Jun 2016, 16:37
by MaNGusT
Wz has two types of .ani animation. The 1st is hard-coded to oilderrick and the 2nd one is hard-coded only to cyborgs.