Running into more and more problems as soon as I even touch a template, new or existing.
What does it mean with this error? is the template itself wrong? is the factory inadequate (needing modules or something?)
Code: Select all
--- Starting log [C:\Users\Paul\Documents\Warzone 2100 3.1\logs\WZlog-0301_202530.txt]---
info |08:25:30: [realmain:1143] Using C:\Users\Paul\Documents\Warzone 2100 3.1\logs\WZlog-0301_202530.txt debug file
info |08:26:36: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |08:26:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:36: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |08:26:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:36: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |08:26:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:36: [structSetManufacture:994] Wrong template for player 6 factory, type 1.
info |08:26:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:36: [structSetManufacture:994] Wrong template for player 4 factory, type 1.
info |08:26:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:39: [structSetManufacture:994] Wrong template for player 7 factory, type 1.
info |08:26:39: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:26:39: [structSetManufacture:994] Wrong template for player 5 factory, type 1.
info |08:26:39: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:36: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |08:27:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:36: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |08:27:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:36: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |08:27:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:36: [structSetManufacture:994] Wrong template for player 6 factory, type 1.
info |08:27:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:36: [structSetManufacture:994] Wrong template for player 4 factory, type 1.
info |08:27:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:39: [structSetManufacture:994] Wrong template for player 7 factory, type 1.
info |08:27:39: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:27:39: [structSetManufacture:994] Wrong template for player 5 factory, type 1.
info |08:27:39: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:28:36: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |08:28:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:28:36: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |08:28:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |08:28:36: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |08:28:36: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
fatal |08:28:38: [scrSkCanBuildTemplate:1484] scrSkCanBuildTemplate: Unhandled template type