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Listening to object events

Posted: 18 Dec 2012, 23:28
by aubergine
I notice that bind() has been removed, is there any way to determine when an enemy droid, structure (or feature) is destroyed?

Re: Listening to object events

Posted: 19 Dec 2012, 07:16
by NoQ
eventDestroyed?

edit: uhm, Per already replied in the other thread.