Listening to object events

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aubergine
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Listening to object events

Post by aubergine » 18 Dec 2012, 23:28

I notice that bind() has been removed, is there any way to determine when an enemy droid, structure (or feature) is destroyed?
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NoQ
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Re: Listening to object events

Post by NoQ » 19 Dec 2012, 07:16

eventDestroyed?

edit: uhm, Per already replied in the other thread.

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