setTimer & queue -- in game or RL milliseconds?
setTimer & queue -- in game or RL milliseconds?
The time passed in to setTimer() and queue() -- is it in game milliseconds or real-life milliseconds?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Re: setTimer & queue -- in game or RL milliseconds?
phew! that is good if it was RL time I would have to ditch a herd of code I've just written.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO