Curious little problem with map...ver 2.3.2

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Curious little problem with map...ver 2.3.2

Postby zydonk » 29 Jul 2010, 13:29

This happens only in ver 232. If I load 4c-ludo, I get the map appropriate to 4c-little_egypt_mo instead. If I load the latter then I get its proper map. If I remove the little-egypt map from file, then the proper ludo map will load.

I've tested other 4c maps, but haven't spotted this curious problem elsewhere.

Cute little problem, isn't it?
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Re: Curious little problem with map...ver 2.3.2

Postby stiv » 29 Jul 2010, 16:42

Known bug. Fixed in svn.
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Re: Curious little problem with map...ver 2.3.2

Postby Boris » 27 Oct 2011, 13:24

did you try fix with flame??? or worldedit???
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Re: Curious little problem with map...ver 2.3.2

Postby lav_coyote25 » 27 Oct 2011, 20:31

Boris wrote:did you try fix with flame??? or worldedit???


do you have a solution, or your asking because you have the same problem???
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Re: Curious little problem with map...ver 2.3.2

Postby Boris » 27 Oct 2011, 22:41

lav_coyote25 wrote:
Boris wrote:did you try fix with flame??? or worldedit???


do you have a solution, or your asking because you have the same problem???

yes.. i have a solution....
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Re: Curious little problem with map...ver 2.3.2

Postby lav_coyote25 » 27 Oct 2011, 23:30

well if you have a solution - tell us. don't keep it to yourself. if there is a solution to any of the bugs we have - please let us know. the devs would love to fix all bugs. :)
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Re: Curious little problem with map...ver 2.3.2

Postby vexed » 28 Oct 2011, 03:33

More than a 1 year old post ? :roll:
Locking.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
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